Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_lowvideo.h @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 19418e4422cb |
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--- a/src/video/wincommon/SDL_lowvideo.h Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/wincommon/SDL_lowvideo.h Tue Feb 07 06:59:48 2006 +0000 @@ -35,15 +35,15 @@ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ (((SDL_VideoSurface->flags & SDL_OPENGL ) == SDL_OPENGL ) || \ - ((strcmp(this->name, "windib") == 0) || \ - (strcmp(this->name, "gapi") == 0))) \ + ((SDL_strcmp(this->name, "windib") == 0) || \ + (SDL_strcmp(this->name, "gapi") == 0))) \ ) #define DDRAW_FULLSCREEN() \ ( \ SDL_VideoSurface && \ ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ - (strcmp(this->name, "directx") == 0) \ + (SDL_strcmp(this->name, "directx") == 0) \ ) #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()