Mercurial > sdl-ios-xcode
diff src/video/riscos/SDL_wimpvideo.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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--- a/src/video/riscos/SDL_wimpvideo.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/riscos/SDL_wimpvideo.c Tue Feb 07 06:59:48 2006 +0000 @@ -151,7 +151,7 @@ this->hidden->bank[1] = buffer; /* Start of buffer */ /* Remember sprite buffer so it can be freed later */ - if (this->hidden->alloc_bank) free(this->hidden->alloc_bank); + if (this->hidden->alloc_bank) SDL_free(this->hidden->alloc_bank); this->hidden->alloc_bank = buffer; current->pitch = width * bytesPerPixel; @@ -165,7 +165,7 @@ WIMP_ReadModeInfo(this); - memset(this->hidden->bank[0], 0, height * current->pitch); + SDL_memset(this->hidden->bank[0], 0, height * current->pitch); this->hidden->current_bank = 0; current->pixels = this->hidden->bank[0]; @@ -390,7 +390,7 @@ { _kernel_swi_regs regs; - strncpy(this->hidden->title, title, 255); + SDL_strncpy(this->hidden->title, title, 255); this->hidden->title[255] = 0; if (RISCOS_GetWimpVersion() < 380) @@ -462,7 +462,7 @@ if (bpp == 8) data += 2048; /* 8bpp sprite have palette first */ if (buffer == NULL) return 0; - memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel); + SDL_memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel); } /* else We've switch to full screen before so we already have a sprite */ @@ -488,7 +488,7 @@ if (riscos_backbuffer == 0) riscos_backbuffer = 1; - if (buffer && old_alloc_bank) free(old_alloc_bank); + if (buffer && old_alloc_bank) SDL_free(old_alloc_bank); return 1; } else @@ -497,7 +497,7 @@ this->hidden->bank[0] = old_bank[0]; this->hidden->bank[1] = old_bank[1]; this->hidden->alloc_bank = old_alloc_bank; - if (buffer) free(buffer); + if (buffer) SDL_free(buffer); RISCOS_StoreWimpMode(); FULLSCREEN_SetMode(width, height, bpp);