Mercurial > sdl-ios-xcode
diff src/video/riscos/SDL_riscossprite.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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--- a/src/video/riscos/SDL_riscossprite.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/riscos/SDL_riscossprite.c Tue Feb 07 06:59:48 2006 +0000 @@ -70,7 +70,7 @@ } size = bytesPerRow * height; - buffer = malloc( (size_t) size + offsetToSpriteData ); + buffer = SDL_malloc( (size_t) size + offsetToSpriteData ); if (!buffer) return NULL; /* Initialise a sprite area */ @@ -129,7 +129,7 @@ } } else { - free(buffer); + SDL_free(buffer); buffer = NULL; } @@ -153,14 +153,14 @@ regs.r[6] = 0; regs.r[7] = 0; - if (this->hidden->pixtrans) free(this->hidden->pixtrans); + if (this->hidden->pixtrans) SDL_free(this->hidden->pixtrans); this->hidden->pixtrans = 0; /* Get the size required for the buffer */ _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); if (regs.r[4]) { - this->hidden->pixtrans = malloc(regs.r[4]); + this->hidden->pixtrans = SDL_malloc(regs.r[4]); regs.r[4] = (unsigned int)this->hidden->pixtrans; /* Actually read the buffer */