Mercurial > sdl-ios-xcode
diff src/audio/ums/SDL_umsaudio.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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--- a/src/audio/ums/SDL_umsaudio.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/audio/ums/SDL_umsaudio.c Tue Feb 07 06:59:48 2006 +0000 @@ -84,11 +84,11 @@ static void Audio_DeleteDevice(_THIS) { - if(this->hidden->playbuf._buffer) free(this->hidden->playbuf._buffer); - if(this->hidden->fillbuf._buffer) free(this->hidden->fillbuf._buffer); + if(this->hidden->playbuf._buffer) SDL_free(this->hidden->playbuf._buffer); + if(this->hidden->fillbuf._buffer) SDL_free(this->hidden->fillbuf._buffer); _somFree( this->hidden->umsdev ); - free(this->hidden); - free(this); + SDL_free(this->hidden); + SDL_free(this); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) @@ -99,19 +99,19 @@ * Allocate and initialize management storage and private management * storage for this SDL-using library. */ - this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); + this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { - memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *)malloc((sizeof *this->hidden)); + SDL_memset(this, 0, (sizeof *this)); + this->hidden = (struct SDL_PrivateAudioData *)SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { - free(this); + SDL_free(this); } return(0); } - memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); #ifdef DEBUG_AUDIO fprintf(stderr, "Creating UMS Audio device\n"); #endif @@ -204,9 +204,9 @@ while(samplesToWrite>0); SDL_LockAudio(); - memcpy( &swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer) ); - memcpy( &this->hidden->playbuf, &this->hidden->fillbuf, sizeof(UMSAudioTypes_Buffer) ); - memcpy( &this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer) ); + SDL_memcpy( &swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer) ); + SDL_memcpy( &this->hidden->playbuf, &this->hidden->fillbuf, sizeof(UMSAudioTypes_Buffer) ); + SDL_memcpy( &this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer) ); SDL_UnlockAudio(); #ifdef DEBUG_AUDIO @@ -330,10 +330,10 @@ this->hidden->playbuf._length = 0; this->hidden->playbuf._maximum = spec->size; - this->hidden->playbuf._buffer = (unsigned char*)malloc(spec->size); + this->hidden->playbuf._buffer = (unsigned char*)SDL_malloc(spec->size); this->hidden->fillbuf._length = 0; this->hidden->fillbuf._maximum = spec->size; - this->hidden->fillbuf._buffer = (unsigned char*)malloc(spec->size); + this->hidden->fillbuf._buffer = (unsigned char*)SDL_malloc(spec->size); rc = UADSetBitsPerSample(this, bitsPerSample ); rc = UADSetDMABufferSize(this, frag_spec, &outBufSize );