Mercurial > sdl-ios-xcode
diff src/audio/paudio/SDL_paudio.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | c9b51268668f |
children | 604d73db6802 |
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--- a/src/audio/paudio/SDL_paudio.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/audio/paudio/SDL_paudio.c Tue Feb 07 06:59:48 2006 +0000 @@ -82,8 +82,8 @@ static void Audio_DeleteDevice(SDL_AudioDevice *device) { - free(device->hidden); - free(device); + SDL_free(device->hidden); + SDL_free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) @@ -91,20 +91,20 @@ SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); + this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { - memset(this, 0, (sizeof *this)); + SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) - malloc((sizeof *this->hidden)); + SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { - free(this); + SDL_free(this); } return(0); } - memset(this->hidden, 0, (sizeof *this->hidden)); + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ @@ -457,7 +457,7 @@ if ( mixbuf == NULL ) { return -1; } - memset(mixbuf, spec->silence, spec->size); + SDL_memset(mixbuf, spec->silence, spec->size); /* * Set some paramters: full volume, first speaker that we can find. @@ -498,7 +498,7 @@ /* Check to see if we need to use select() workaround */ { char *workaround; - workaround = getenv("SDL_DSP_NOSELECT"); + workaround = SDL_getenv("SDL_DSP_NOSELECT"); if ( workaround ) { frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks;