Mercurial > sdl-ios-xcode
diff include/SDL_surface.h @ 2807:365fe1a2aad5
The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
Fixed saving BMP files of surfaces with an alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Nov 2008 11:26:01 +0000 |
parents | 12ea0fdc0df2 |
children | 7e5ff6cd05bf |
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--- a/include/SDL_surface.h Sat Nov 29 11:24:18 2008 +0000 +++ b/include/SDL_surface.h Sat Nov 29 11:26:01 2008 +0000 @@ -101,9 +101,7 @@ * flags '[RGB]mask'. * If the function runs out of memory, it will return NULL. * - * The 'flags' tell what kind of surface to create. - * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. - * SDL_SRCALPHA means that the surface will be used for alpha blits. + * The 'flags' are obsolete and should be set to 0. */ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface (Uint32 flags, int width, int height, int depth,