Mercurial > sdl-ios-xcode
diff docs/html/guidevideo.html @ 803:355632dca928
Updated SDL HTML documentation
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 10 Feb 2004 15:15:40 +0000 |
parents | 55f1f1b3e27d |
children |
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--- a/docs/html/guidevideo.html Sun Feb 08 22:21:30 2004 +0000 +++ b/docs/html/guidevideo.html Tue Feb 10 15:15:40 2004 +0000 @@ -4,7 +4,7 @@ >Graphics and Video</TITLE ><META NAME="GENERATOR" -CONTENT="Modular DocBook HTML Stylesheet Version 1.64 +CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" @@ -28,6 +28,7 @@ ><DIV CLASS="NAVHEADER" ><TABLE +SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" @@ -45,6 +46,7 @@ VALIGN="bottom" ><A HREF="guidebasicsinit.html" +ACCESSKEY="P" >Prev</A ></TD ><TD @@ -58,6 +60,7 @@ VALIGN="bottom" ><A HREF="guidevideoopengl.html" +ACCESSKEY="N" >Next</A ></TD ></TR @@ -70,8 +73,8 @@ ><H1 ><A NAME="GUIDEVIDEO" ->Chapter 2. Graphics and Video</A -></H1 +></A +>Chapter 2. Graphics and Video</H1 ><DIV CLASS="TOC" ><DL @@ -97,8 +100,8 @@ CLASS="SECT1" ><A NAME="GUIDEVIDEOINTRO" ->Introduction to SDL Video</A -></H1 +></A +>Introduction to SDL Video</H1 ><P >Video is probably the most common thing that SDL is used for, and so it has the most complete subsystem. Here are a few @@ -109,8 +112,8 @@ CLASS="SECT2" ><A NAME="AEN68" ->Initializing the Video Display</A -></H2 +></A +>Initializing the Video Display</H2 ><P >This is what almost all SDL programs have to do in one way or another.</P @@ -155,8 +158,8 @@ CLASS="SECT2" ><A NAME="AEN74" ->Initializing the Best Video Mode</A -></H2 +></A +>Initializing the Best Video Mode</H2 ><P >If you have a preference for a certain pixel depth but will accept any other, use SDL_SetVideoMode with SDL_ANYFORMAT as below. You can also @@ -190,8 +193,8 @@ CLASS="SECT2" ><A NAME="AEN80" ->Loading and Displaying a BMP File</A -></H2 +></A +>Loading and Displaying a BMP File</H2 ><P >The following function loads and displays a BMP file given as argument, once SDL is initialised and a video mode has been set.</P @@ -244,8 +247,8 @@ CLASS="SECT2" ><A NAME="AEN86" ->Drawing Directly to the Display</A -></H2 +></A +>Drawing Directly to the Display</H2 ><P >The following two functions can be used to get and set single pixels of a surface. They are carefully written to work with any depth @@ -398,6 +401,7 @@ ><HR ALIGN="LEFT" WIDTH="100%"><TABLE +SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" @@ -409,6 +413,7 @@ VALIGN="top" ><A HREF="guidebasicsinit.html" +ACCESSKEY="P" >Prev</A ></TD ><TD @@ -417,6 +422,7 @@ VALIGN="top" ><A HREF="index.html" +ACCESSKEY="H" >Home</A ></TD ><TD @@ -425,6 +431,7 @@ VALIGN="top" ><A HREF="guidevideoopengl.html" +ACCESSKEY="N" >Next</A ></TD ></TR @@ -440,6 +447,7 @@ VALIGN="top" ><A HREF="guide.html" +ACCESSKEY="U" >Up</A ></TD ><TD