Mercurial > sdl-ios-xcode
diff src/video/SDL_shape.c @ 4809:329708ffe2a7
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 17:27:04 -0400 |
parents | 2ae79ed78a5a |
children | 7a602fd2121f |
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--- a/src/video/SDL_shape.c Fri Jul 23 01:48:42 2010 -0400 +++ b/src/video/SDL_shape.c Mon Jul 26 17:27:04 2010 -0400 @@ -28,8 +28,11 @@ #include "SDL_surface.h" #include "SDL_shape.h" +extern SDL_VideoDisplay* SDL_ThisDisplay(); + SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { - SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); + SDL_VideoDisplay* display = SDL_ThisDisplay(); + SDL_Window *result = display->device->shape_driver.CreateShapedWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); if(result != NULL) { result->shaper = result->display->device->shape_driver.CreateShaper(result); if(result->shaper != NULL) {