Mercurial > sdl-ios-xcode
diff src/video/windows/SDL_windowsopengl.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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--- a/src/video/windows/SDL_windowsopengl.c Mon Jan 24 17:47:18 2011 -0800 +++ b/src/video/windows/SDL_windowsopengl.c Mon Jan 24 21:20:30 2011 -0800 @@ -101,7 +101,7 @@ !_this->gl_data->wglDeleteContext || !_this->gl_data->wglMakeCurrent) { SDL_SetError("Could not retrieve OpenGL functions"); - FreeLibrary(handle); + SDL_UnloadObject(handle); return -1; }