Mercurial > sdl-ios-xcode
diff VisualC/SDL/SDL_VS2010.vcxproj @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
children | 16a326715f39 |
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--- a/VisualC/SDL/SDL_VS2010.vcxproj Mon Jan 24 17:47:18 2011 -0800 +++ b/VisualC/SDL/SDL_VS2010.vcxproj Mon Jan 24 21:20:30 2011 -0800 @@ -272,6 +272,7 @@ <ClInclude Include="..\..\include\SDL_types.h" /> <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> + <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\audio\windx5\directx.h" /> @@ -345,6 +346,7 @@ <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> <ClCompile Include="..\..\src\events\SDL_touch.c" /> @@ -460,4 +462,4 @@ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> -</Project> +</Project> \ No newline at end of file