Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32events.c @ 2324:3202e4826c57
more valgrind errors fixed. Plus I ran make indent which changed a few files.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Fri, 07 Mar 2008 17:20:37 +0000 |
parents | f537a293b3da |
children | 44e49d3fa6cf abc8acb8e3d7 |
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--- a/src/video/win32/SDL_win32events.c Thu Mar 06 23:07:02 2008 +0000 +++ b/src/video/win32/SDL_win32events.c Fri Mar 07 17:20:37 2008 +0000 @@ -36,7 +36,7 @@ #define REPEATED_KEYMASK (1<<30) #define EXTENDED_KEYMASK (1<<24) -#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ +#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ /* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ #ifndef WM_XBUTTONDOWN @@ -53,7 +53,7 @@ RemapVKEY(WPARAM wParam, LPARAM lParam) { int i; - BYTE scancode = (BYTE)((lParam >> 16) & 0xFF); + BYTE scancode = (BYTE) ((lParam >> 16) & 0xFF); /* Windows remaps alphabetic keys based on current layout. We try to provide USB scancodes, so undo this mapping. @@ -72,7 +72,7 @@ /* Keypad keys are a little trickier, we always scan for them. */ for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { if (scancode == keypad_scancodes[i]) { - wParam = VK_NUMPAD0+i; + wParam = VK_NUMPAD0 + i; break; } }