Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11modes.c @ 604:31d3af76488b
Date: Mon, 24 Feb 2003 16:31:25 -0500
From: Ragnvald "Despair" Maartmann-Moe IV
Subject: SDL x11 video mode selection bug
Hi, I've found an oddity with video mode selection. I recently added a bunch of
oddball video modes to my XF86Config, to support weird resolutions xine &
mplayer need if I don't want to beat my cpu up with video scaling.
Since adding them, SDL started picking the biggest video mode it could find
that matched the height constraint. Getting a narrow vertical strip of
QuakeForge (I code for the project, so needless to say it's my favorite test)
in the middle of an 800x480 screen, instead of the 640x480 I asked for
annoys me tremendously.
So here's a patch that tries a bit harder to get an exact match. I didn't
touch the XiG section, since I can't test that, but I'd bet a similar patch
would prevent similar problems there.
--Ragnvald "Despair" Maartmann-Moe IV
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Mar 2003 06:02:16 +0000 |
parents | f480ecd70499 |
children | f8710950cddc |
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--- a/src/video/x11/SDL_x11modes.c Thu Mar 06 05:57:29 2003 +0000 +++ b/src/video/x11/SDL_x11modes.c Thu Mar 06 06:02:16 2003 +0000 @@ -113,10 +113,16 @@ } #endif for ( i = nmodes-1; i > 0 ; --i ) { + if ( (modes[i]->hdisplay == width) && + (modes[i]->vdisplay == height) ) + goto match; + } + for ( i = nmodes-1; i > 0 ; --i ) { if ( (modes[i]->hdisplay >= width) && (modes[i]->vdisplay >= height) ) break; } + match: if ( (modes[i]->hdisplay != mode.hdisplay) || (modes[i]->vdisplay != mode.vdisplay) ) { SDL_NAME(XF86VidModeSwitchToMode)(SDL_Display, SDL_Screen, modes[i]);