Mercurial > sdl-ios-xcode
diff touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/main.c @ 4677:31607094315c
Added Iphone project. Iphone multi-touch is now functional.
author | jimtla |
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date | Sat, 31 Jul 2010 01:24:50 +0400 |
parents | |
children | f8431f66613d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/main.c Sat Jul 31 01:24:50 2010 +0400 @@ -0,0 +1,422 @@ +#include <stdio.h> +#include <SDL.h> +#include <math.h> +#include <SDL_touch.h> +#include <SDL_gesture.h> + +#define PI 3.1415926535897 +#define PHI ((sqrt(5)-1)/2) +#define WIDTH 640 +#define HEIGHT 480 +#define BPP 4 +#define DEPTH 32 + +#define MAXFINGERS 5 + +#define DOLLARNPOINTS 64 +#define DOLLARSIZE 256 + +//MUST BE A POWER OF 2! +#define EVENT_BUF_SIZE 256 + +SDL_Event events[EVENT_BUF_SIZE]; +int eventWrite; + +int mousx,mousy; +int keystat[512]; +int bstatus; + +int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF}; + +long index2fingerid[MAXFINGERS]; +int fingersDown; + +typedef struct { + float x,y; +} Point; + +typedef struct { + Point p; + float pressure; + long id; +} Finger; + +typedef struct { + Finger f; + Point cv; + float dtheta,dDist; +} TouchPoint; + + +typedef struct { //dt + s + Point d,s; //direction, start + int points; +} Line; + + +typedef struct { + float length; + + int numPoints; + Point p[EVENT_BUF_SIZE]; //To be safe +} DollarPath; + +typedef struct { + float ang,r; + Point p; +} Knob; + +Knob knob; + +Finger finger[MAXFINGERS]; + + +DollarPath dollarPath[MAXFINGERS]; + +#define MAXTEMPLATES 4 + +Point dollarTemplate[MAXTEMPLATES][DOLLARNPOINTS]; +int numDollarTemplates = 0; +#ifdef DRAW_VECTOR_EST +Line gestureLine[MAXFINGERS]; +#endif + +void handler (int sig) +{ + printf ("\exiting...(%d)\n", sig); + exit (0); +} + +void perror_exit (char *error) +{ + perror (error); + handler (9); +} + + +void setpix(SDL_Surface *screen, int x, int y, unsigned int col) +{ + Uint32 *pixmem32; + Uint32 colour; + + if((unsigned)x > screen->w) return; + if((unsigned)y > screen->h) return; + + pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x; + + Uint8 r,g,b; + float a; + + memcpy(&colour,pixmem32,screen->format->BytesPerPixel); + + SDL_GetRGB(colour,screen->format,&r,&g,&b); //Always returns 0xFFFFFF? + //r = 0;g = 0; b = 0; + a = (col>>24)&0xFF; + if(a == 0) a = 0xFF; //Hack, to make things easier. + a /= 0xFF; + r = r*(1-a) + ((col>>16)&0xFF)*(a); + g = g*(1-a) + ((col>> 8)&0xFF)*(a); + b = b*(1-a) + ((col>> 0)&0xFF)*(a); + colour = SDL_MapRGB( screen->format,r, g, b); + + + *pixmem32 = colour; +} + +void drawLine(SDL_Surface *screen,int x0,int y0,int x1,int y1,unsigned int col) { + float t; + for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1))) + setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col); +} +void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c) +{ + + float a; + int tx; + + int ty; + float xr; + for(ty = -abs(r);ty <= abs(r);ty++) { + xr = sqrt(r*r - ty*ty); + if(r > 0) { //r > 0 ==> filled circle + for(tx=-xr+.5;tx<=xr-.5;tx++) { + setpix(screen,x+tx,y+ty,c); + } + } + else { + setpix(screen,x-xr+.5,y+ty,c); + setpix(screen,x+xr-.5,y+ty,c); + } + } +} + +void drawKnob(SDL_Surface* screen,Knob k) { + //printf("Knob: x = %f, y = %f, r = %f, a = %f\n",k.p.x,k.p.y,k.r,k.ang); + + drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF); + + drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w, + (k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0); + +} + +void DrawScreen(SDL_Surface* screen, int h) +{ + int x, y, xm,ym,c; + if(SDL_MUSTLOCK(screen)) + { + if(SDL_LockSurface(screen) < 0) return; + } + for(y = 0; y < screen->h; y++ ) + { + for( x = 0; x < screen->w; x++ ) + { + //setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h); + //xm = (x+h)%screen->w; + //ym = (y+h)%screen->w; + //c = sin(h/256*2*PI)*x*y/screen->w/screen->h; + //setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c); + setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); + //setpix(screen,x,y,0); //Inefficient, but that's okay... + } + } + drawCircle(screen,mousx,mousy,-30,0xFFFFFF); + drawLine(screen,0,0,screen->w,screen->h,0xFFFFFF); + + int i; +//draw Touch History + TouchPoint gestureLast[MAXFINGERS]; + //printf("------------------Start History------------------\n"); + for(i = 0;i < MAXFINGERS;i++) { + gestureLast[i].f.id = -1; + } + int numDownFingers = 0; + Point centroid; + float gdtheta,gdDist; + + + for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) { + SDL_Event event = events[i&(EVENT_BUF_SIZE-1)]; + int age = eventWrite - i - 1; + if(event.type == SDL_FINGERMOTION || + event.type == SDL_FINGERDOWN || + event.type == SDL_FINGERUP) { + SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); + //SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); + + float x = ((float)event.tfinger.x)/inTouch->xres; + float y = ((float)event.tfinger.y)/inTouch->yres; + + //draw the touch: + + unsigned int c = colors[event.tfinger.touchId%7]; + unsigned int col = + ((unsigned int)(c*(.1+.85))) | + ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; + + if(event.type == SDL_FINGERMOTION) + drawCircle(screen,x*screen->w,y*screen->h,5,col); + else if(event.type == SDL_FINGERDOWN) + drawCircle(screen,x*screen->w,y*screen->h,-10,col); + /* + //if there is a centroid, draw it + if(numDownFingers > 1) { + unsigned int col = + ((unsigned int)(0xFFFFFF)) | + ((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24; + drawCircle(screen,centroid.x*screen->w,centroid.y*screen->h,5,col); + } + */ + } + } + + + for(i=0;i<MAXFINGERS;i++) + if(finger[i].p.x >= 0 && finger[i].p.y >= 0) + if(finger[i].pressure > 0) + drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h + ,20,0xFF*finger[i].pressure); + else + drawCircle(screen,finger[i].p.x*screen->w,finger[i].p.y*screen->h + ,20,0xFF); + + + + keystat[32] = 0; + + if(knob.p.x > 0) + drawKnob(screen,knob); + + if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); + + SDL_Flip(screen); +} + +SDL_Surface* initScreen(int width,int height) +{ + return SDL_SetVideoMode(width, height, DEPTH, + SDL_HWSURFACE | SDL_RESIZABLE); +} + +int main(int argc, char* argv[]) +{ + SDL_Surface *screen; + SDL_Event event; + + knob.r = .1; + knob.ang = 0; + TouchPoint gestureLast[MAXFINGERS]; + + int h,i; + + memset(keystat,0,512*sizeof(keystat[0])); + if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; + + if (!(screen = initScreen(WIDTH,HEIGHT))) + { + SDL_Quit(); + return 1; + } + + while(!keystat[27]) { + //Poll SDL + + + while(SDL_PollEvent(&event)) + { + //Record _all_ events + events[eventWrite & (EVENT_BUF_SIZE-1)] = event; + eventWrite++; + + switch (event.type) + { + case SDL_QUIT: + keystat[27] = 1; + break; + case SDL_KEYDOWN: + //printf("%i\n",event.key.keysym.sym); + keystat[event.key.keysym.sym] = 1; + if(event.key.keysym.sym == 32) { + SDL_RecordGesture(-1); + } + else if(event.key.keysym.sym == 115) { + SDL_RWops *src; + //fp = fopen("gestureSave","w"); + src = SDL_RWFromFile("gestureSave","w"); + + printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src)); + //fclose(fp); + SDL_RWclose(src); + } + else if(event.key.keysym.sym == 108) { + SDL_RWops *src; + //fp = fopen("gestureSave","r"); + src = SDL_RWFromFile("gestureSave","r"); + printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src)); + //fclose(fp); + SDL_RWclose(src); + } + + //keypress = 1; + break; + case SDL_KEYUP: + //printf("%i\n",event.key.keysym.sym); + keystat[event.key.keysym.sym] = 0; + //keypress = 1; + break; + case SDL_VIDEORESIZE: + if (!(screen = initScreen(event.resize.w, + event.resize.h))) + { + SDL_Quit(); + return 1; + } + break; + case SDL_MOUSEMOTION: + mousx = event.motion.x; + mousy = event.motion.y; + break; + case SDL_MOUSEBUTTONDOWN: + bstatus |= (1<<(event.button.button-1)); + break; + case SDL_MOUSEBUTTONUP: + bstatus &= ~(1<<(event.button.button-1)); + break; + case SDL_FINGERMOTION: + ; + printf("Finger: %li,x: %f, y: %f\n",event.tfinger.fingerId, + event.tfinger.x,event.tfinger.y); + SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId); + //SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId); + for(i = 0;i<MAXFINGERS;i++) + if(index2fingerid[i] == event.tfinger.fingerId) + break; + if(i == MAXFINGERS) break; + if(inTouch > 0) { + finger[i].p.x = ((float)event.tfinger.x)/ + inTouch->xres; + finger[i].p.y = ((float)event.tfinger.y)/ + inTouch->yres; + + finger[i].pressure = + ((float)event.tfinger.pressure)/inTouch->pressureres; + /* + printf("Finger: %i, Pressure: %f Pressureres: %i\n", + event.tfinger.fingerId, + finger[i].pressure, + inTouch->pressureres); + */ + //printf("Finger: %i, pressure: %f\n",event.tfinger.fingerId, + // finger[event.tfinger.fingerId].pressure); + } + + break; + case SDL_FINGERDOWN: + printf("Finger: %li down - x: %f, y: %f\n",event.tfinger.fingerId, + event.tfinger.x,event.tfinger.y); + + for(i = 0;i<MAXFINGERS;i++) + if(index2fingerid[i] == -1) { + index2fingerid[i] = event.tfinger.fingerId; + break; + } + finger[i].p.x = event.tfinger.x; + finger[i].p.y = event.tfinger.y; + break; + case SDL_FINGERUP: + printf("Figner: %li up - x: %f, y: %f\n",event.tfinger.fingerId, + event.tfinger.x,event.tfinger.y); + for(i = 0;i<MAXFINGERS;i++) + if(index2fingerid[i] == event.tfinger.fingerId) { + index2fingerid[i] = -1; + break; + } + finger[i].p.x = -1; + finger[i].p.y = -1; + break; + case SDL_MULTIGESTURE: + knob.p.x = event.mgesture.x; + knob.p.y = event.mgesture.y; + knob.ang += event.mgesture.dTheta; + knob.r += event.mgesture.dDist; + break; + case SDL_DOLLARGESTURE: + printf("Gesture %lu performed, error: %f\n", + event.dgesture.gestureId, + event.dgesture.error); + break; + case SDL_DOLLARRECORD: + printf("Recorded gesture: %lu\n",event.dgesture.gestureId); + break; + } + } + DrawScreen(screen,h); + for(i = 0; i < 256; i++) + if(keystat[i]) + printf("Key %i down\n",i); + } + SDL_Quit(); + + return 0; +} +