diff touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_video.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
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children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_video.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,1458 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_video.h
+ *  
+ *  Header file for SDL video functions.
+ */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  \brief  The structure that defines a display mode
+ *  
+ *  \sa SDL_GetNumDisplayModes()
+ *  \sa SDL_GetDisplayMode()
+ *  \sa SDL_GetDesktopDisplayMode()
+ *  \sa SDL_GetCurrentDisplayMode()
+ *  \sa SDL_GetClosestDisplayMode()
+ *  \sa SDL_SetWindowDisplayMode()
+ *  \sa SDL_GetWindowDisplayMode()
+ */
+typedef struct
+{
+    Uint32 format;              /**< pixel format */
+    int w;                      /**< width */
+    int h;                      /**< height */
+    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
+    void *driverdata;           /**< driver-specific data, initialize to 0 */
+} SDL_DisplayMode;
+
+/**
+ *  \brief The type used to identify a window
+ *  
+ *  \sa SDL_CreateWindow()
+ *  \sa SDL_CreateWindowFrom()
+ *  \sa SDL_DestroyWindow()
+ *  \sa SDL_GetWindowData()
+ *  \sa SDL_GetWindowFlags()
+ *  \sa SDL_GetWindowGrab()
+ *  \sa SDL_GetWindowPosition()
+ *  \sa SDL_GetWindowSize()
+ *  \sa SDL_GetWindowTitle()
+ *  \sa SDL_HideWindow()
+ *  \sa SDL_MaximizeWindow()
+ *  \sa SDL_MinimizeWindow()
+ *  \sa SDL_RaiseWindow()
+ *  \sa SDL_RestoreWindow()
+ *  \sa SDL_SetWindowData()
+ *  \sa SDL_SetWindowFullscreen()
+ *  \sa SDL_SetWindowGrab()
+ *  \sa SDL_SetWindowIcon()
+ *  \sa SDL_SetWindowPosition()
+ *  \sa SDL_SetWindowSize()
+ *  \sa SDL_SetWindowTitle()
+ *  \sa SDL_ShowWindow()
+ */
+typedef struct SDL_Window SDL_Window;
+
+/**
+ *  \brief The flags on a window
+ *  
+ *  \sa SDL_GetWindowFlags()
+ */
+typedef enum
+{
+    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window, implies borderless */
+    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
+    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
+    SDL_WINDOW_BORDERLESS = 0x00000008,         /**< no window decoration */
+    SDL_WINDOW_RESIZABLE = 0x00000010,          /**< window can be resized */
+    SDL_WINDOW_MINIMIZED = 0x00000020,          /**< window is minimized */
+    SDL_WINDOW_MAXIMIZED = 0x00000040,          /**< window is maximized */
+    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
+    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
+    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
+    SDL_WINDOW_FOREIGN = 0x00000800             /**< window not created by SDL */
+} SDL_WindowFlags;
+
+/**
+ *  \brief Used to indicate that you don't care what the window position is.
+ */
+#define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF
+
+/**
+ *  \brief Used to indicate that the window position should be centered.
+ */
+#define SDL_WINDOWPOS_CENTERED  0x7FFFFFE
+
+/**
+ *  \brief Event subtype for window events
+ */
+typedef enum
+{
+    SDL_WINDOWEVENT_NONE,           /**< Never used */
+    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
+    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
+    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be 
+                                         redrawn */
+    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2 
+                                     */
+    SDL_WINDOWEVENT_RESIZED,        /**< Window size changed to data1xdata2 */
+    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
+    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
+    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
+                                         and position */
+    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
+    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
+    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
+    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
+    SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the 
+                                         window be closed */
+} SDL_WindowEventID;
+
+/**
+ *  \brief Flags used when creating a rendering context
+ */
+typedef enum
+{
+    SDL_RENDERER_SINGLEBUFFER = 0x00000001,     /**< Render directly to the 
+                                                     window, if possible */
+    
+    SDL_RENDERER_PRESENTCOPY = 0x00000002,      /**< Present uses a copy from 
+                                                     back buffer to the front 
+                                                     buffer */
+    
+    SDL_RENDERER_PRESENTFLIP2 = 0x00000004,     /**< Present uses a flip, 
+                                                     swapping back buffer and 
+                                                     front buffer */
+    
+    SDL_RENDERER_PRESENTFLIP3 = 0x00000008,     /**< Present uses a flip, 
+                                                     rotating between two back 
+                                                     buffers and a front buffer
+                                                 */
+    
+    SDL_RENDERER_PRESENTDISCARD = 0x00000010,   /**< Present leaves the contents
+                                                     of the backbuffer undefined
+                                                 */
+    
+    SDL_RENDERER_PRESENTVSYNC = 0x00000020,     /**< Present is synchronized 
+                                                     with the refresh rate */
+    
+    SDL_RENDERER_ACCELERATED = 0x00000040       /**< The renderer uses hardware 
+                                                     acceleration */
+    
+    } SDL_RendererFlags;
+
+/**
+ *  \brief Information on the capabilities of a render driver or context.
+ */
+typedef struct SDL_RendererInfo
+{
+    const char *name;           /**< The name of the renderer */
+    Uint32 flags;               /**< Supported ::SDL_RendererFlags */
+    Uint32 mod_modes;           /**< A mask of supported channel modulation */
+    Uint32 blend_modes;         /**< A mask of supported blend modes */
+    Uint32 scale_modes;         /**< A mask of supported scale modes */
+    Uint32 num_texture_formats; /**< The number of available texture formats */
+    Uint32 texture_formats[20]; /**< The available texture formats */
+    int max_texture_width;      /**< The maximimum texture width */
+    int max_texture_height;     /**< The maximimum texture height */
+} SDL_RendererInfo;
+
+/**
+ *  \brief The access pattern allowed for a texture.
+ */
+typedef enum
+{
+    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
+    SDL_TEXTUREACCESS_STREAMING  /**< Changes frequently, lockable */
+} SDL_TextureAccess;
+
+/**
+ *  \brief The texture channel modulation used in SDL_RenderCopy().
+ */
+typedef enum
+{
+    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
+    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
+    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
+} SDL_TextureModulate;
+
+/**
+ *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
+ */
+typedef enum
+{
+    SDL_BLENDMODE_NONE = 0x00000000,     /**< No blending */
+    SDL_BLENDMODE_MASK = 0x00000001,     /**< dst = A ? src : dst 
+                                              (alpha is mask) */
+    
+    SDL_BLENDMODE_BLEND = 0x00000002,    /**< dst = (src * A) + (dst * (1-A)) */
+    SDL_BLENDMODE_ADD = 0x00000004,      /**< dst = (src * A) + dst */
+    SDL_BLENDMODE_MOD = 0x00000008       /**< dst = src * dst */
+} SDL_BlendMode;
+
+/**
+ *  \brief The texture scale mode used in SDL_RenderCopy().
+ */
+typedef enum
+{
+    SDL_TEXTURESCALEMODE_NONE = 0x00000000,     /**< No scaling, rectangles must
+                                                     match dimensions */
+    
+    SDL_TEXTURESCALEMODE_FAST = 0x00000001,     /**< Point sampling or 
+                                                     equivalent algorithm */
+    
+    SDL_TEXTURESCALEMODE_SLOW = 0x00000002,     /**< Linear filtering or 
+                                                     equivalent algorithm */
+    
+    SDL_TEXTURESCALEMODE_BEST = 0x00000004      /**< Bicubic filtering or 
+                                                     equivalent algorithm */
+} SDL_TextureScaleMode;
+
+/**
+ *  \brief An efficient driver-specific representation of pixel data
+ */
+struct SDL_Texture;
+typedef struct SDL_Texture SDL_Texture;
+
+/**
+ *  \brief An opaque handle to an OpenGL context.
+ */
+typedef void *SDL_GLContext;
+
+/**
+ *  \brief OpenGL configuration attributes
+ */
+typedef enum
+{
+    SDL_GL_RED_SIZE,
+    SDL_GL_GREEN_SIZE,
+    SDL_GL_BLUE_SIZE,
+    SDL_GL_ALPHA_SIZE,
+    SDL_GL_BUFFER_SIZE,
+    SDL_GL_DOUBLEBUFFER,
+    SDL_GL_DEPTH_SIZE,
+    SDL_GL_STENCIL_SIZE,
+    SDL_GL_ACCUM_RED_SIZE,
+    SDL_GL_ACCUM_GREEN_SIZE,
+    SDL_GL_ACCUM_BLUE_SIZE,
+    SDL_GL_ACCUM_ALPHA_SIZE,
+    SDL_GL_STEREO,
+    SDL_GL_MULTISAMPLEBUFFERS,
+    SDL_GL_MULTISAMPLESAMPLES,
+    SDL_GL_ACCELERATED_VISUAL,
+    SDL_GL_RETAINED_BACKING,
+    SDL_GL_CONTEXT_MAJOR_VERSION,
+    SDL_GL_CONTEXT_MINOR_VERSION
+} SDL_GLattr;
+
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the number of video drivers compiled into SDL
+ *  
+ *  \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
+
+/**
+ *  \brief Get the name of a built in video driver.
+ *  
+ *  \note The video drivers are presented in the order in which they are
+ *        normally checked during initialization.
+ *  
+ *  \sa SDL_GetNumVideoDrivers()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
+
+/**
+ *  \brief Initialize the video subsystem, optionally specifying a video driver.
+ *  
+ *  \param driver_name Initialize a specific driver by name, or NULL for the 
+ *                     default video driver.
+ *  
+ *  \param flags FIXME: Still needed?
+ *  
+ *  \return 0 on success, -1 on error
+ *  
+ *  This function initializes the video subsystem; setting up a connection
+ *  to the window manager, etc, and determines the available display modes
+ *  and pixel formats, but does not initialize a window or graphics mode.
+ *  
+ *  \sa SDL_VideoQuit()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
+                                          Uint32 flags);
+
+/**
+ *  \brief Shuts down the video subsystem.
+ *  
+ *  This function closes all windows, and restores the original video mode.
+ *  
+ *  \sa SDL_VideoInit()
+ */
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/**
+ *  \brief Returns the name of the currently initialized video driver.
+ *  
+ *  \return The name of the current video driver or NULL if no driver
+ *          has been initialized
+ *  
+ *  \sa SDL_GetNumVideoDrivers()
+ *  \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
+
+/**
+ *  \brief Returns the number of available video displays.
+ *  
+ *  \sa SDL_GetDisplayBounds()
+ *  \sa SDL_SelectVideoDisplay()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
+
+/**
+ *  \brief Get the desktop area represented by a display, with the primary
+ *         display located at 0,0
+ *  
+ *  \return 0 on success, or -1 if the index is out of range.
+ *  
+ *  \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int index, SDL_Rect * rect);
+
+/**
+ *  \brief Set the index of the currently selected display.
+ *  
+ *  \return 0 on success, or -1 if the index is out of range.
+ *  
+ *  \sa SDL_GetNumVideoDisplays()
+ *  \sa SDL_GetCurrentVideoDisplay()
+ */
+extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
+
+/**
+ *  \brief Get the index of the currently selected display.
+ *  
+ *  \return The index of the currently selected display.
+ *  
+ *  \sa SDL_GetNumVideoDisplays()
+ *  \sa SDL_SelectVideoDisplay()
+ */
+extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void);
+
+/**
+ *  \brief Returns the number of available display modes for the current display.
+ *  
+ *  \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
+
+/**
+ *  \brief Fill in information about a specific display mode.
+ *  
+ *  \note The display modes are sorted in this priority:
+ *        \li bits per pixel -> more colors to fewer colors
+ *        \li width -> largest to smallest
+ *        \li height -> largest to smallest
+ *        \li refresh rate -> highest to lowest
+ *  
+ *  \sa SDL_GetNumDisplayModes()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int index,
+                                               SDL_DisplayMode * mode);
+
+/**
+ *  \brief Fill in information about the desktop display mode for the current 
+ *         display.
+ */
+extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode);
+
+/**
+ *  \brief Fill in information about the current display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode);
+
+
+/**
+ *  \brief Get the closest match to the requested display mode.
+ *  
+ *  \param mode The desired display mode
+ *  \param closest A pointer to a display mode to be filled in with the closest 
+ *                 match of the available display modes.
+ *  
+ *  \return The passed in value \c closest, or NULL if no matching video mode 
+ *          was available.
+ *  
+ *  The available display modes are scanned, and \c closest is filled in with the
+ *  closest mode matching the requested mode and returned.  The mode format and 
+ *  refresh_rate default to the desktop mode if they are 0.  The modes are 
+ *  scanned with size being first priority, format being second priority, and 
+ *  finally checking the refresh_rate.  If all the available modes are too 
+ *  small, then NULL is returned.
+ *  
+ *  \sa SDL_GetNumDisplayModes()
+ *  \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
+                                                                   SDL_DisplayMode
+                                                                   * mode,
+                                                                   SDL_DisplayMode
+                                                                   * closest);
+
+/**
+ *  \brief Set the display mode used when a fullscreen window is visible
+ *         on the currently selected display.  By default the window's
+ *         dimensions and the desktop format and refresh rate are used.
+ *  
+ *  \param mode The mode to use, or NULL for the default mode.
+ *  
+ *  \return 0 on success, or -1 if setting the display mode failed.
+ *  
+ *  \sa SDL_GetWindowDisplayMode()
+ *  \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
+                                                     const SDL_DisplayMode
+                                                         * mode);
+
+/**
+ *  \brief Fill in information about the display mode used when a fullscreen
+ *         window is visible on the currently selected display.
+ *
+ *  \sa SDL_SetWindowDisplayMode()
+ *  \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
+                                                     SDL_DisplayMode * mode);
+
+/**
+ *  \brief Set the palette entries for indexed display modes.
+ *  
+ *  \return 0 on success, or -1 if the display mode isn't palettized or the 
+ *          colors couldn't be set.
+ */
+extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
+                                                  int firstcolor,
+                                                  int ncolors);
+
+/**
+ *  \brief Gets the palette entries for indexed display modes.
+ *  
+ *  \return 0 on success, or -1 if the display mode isn't palettized
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
+                                                  int firstcolor,
+                                                  int ncolors);
+
+/**
+ *  \brief Set the gamma correction for each of the color channels on the 
+ *         currently selected display.
+ *  
+ *  \return 0 on success, or -1 if setting the gamma isn't supported.
+ *  
+ *  \sa SDL_SetGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+
+/**
+ *  \brief Set the gamma ramp for the currently selected display.
+ *  
+ *  \param red The translation table for the red channel, or NULL.
+ *  \param green The translation table for the green channel, or NULL.
+ *  \param blue The translation table for the blue channel, or NULL.
+ *  
+ *  \return 0 on success, or -1 if gamma ramps are unsupported.
+ *  
+ *  Set the gamma translation table for the red, green, and blue channels
+ *  of the video hardware.  Each table is an array of 256 16-bit quantities,
+ *  representing a mapping between the input and output for that channel.
+ *  The input is the index into the array, and the output is the 16-bit
+ *  gamma value at that index, scaled to the output color precision.
+ *  
+ *  \sa SDL_GetGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
+                                             const Uint16 * green,
+                                             const Uint16 * blue);
+
+/**
+ *  \brief Get the gamma ramp for the currently selected display.
+ *  
+ *  \param red   A pointer to a 256 element array of 16-bit quantities to hold 
+ *               the translation table for the red channel, or NULL.
+ *  \param green A pointer to a 256 element array of 16-bit quantities to hold 
+ *               the translation table for the green channel, or NULL.
+ *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold 
+ *               the translation table for the blue channel, or NULL.
+ *   
+ *  \return 0 on success, or -1 if gamma ramps are unsupported.
+ *  
+ *  \sa SDL_SetGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
+                                             Uint16 * blue);
+
+
+/**
+ *  \brief Create a window with the specified position, dimensions, and flags.
+ *  
+ *  \param title The title of the window, in UTF-8 encoding.
+ *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or 
+ *               ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or 
+ *               ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param w     The width of the window.
+ *  \param h     The height of the window.
+ *  \param flags The flags for the window, a mask of any of the following: 
+ *               ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, 
+ *               ::SDL_WINDOW_SHOWN,      ::SDL_WINDOW_BORDERLESS, 
+ *               ::SDL_WINDOW_RESIZABLE,  ::SDL_WINDOW_MAXIMIZED, 
+ *               ::SDL_WINDOW_MINIMIZED,  ::SDL_WINDOW_INPUT_GRABBED.
+ *  
+ *  \return The id of the window created, or zero if window creation failed.
+ *  
+ *  \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
+                                                      int x, int y, int w,
+                                                      int h, Uint32 flags);
+
+/**
+ *  \brief Create an SDL window from an existing native window.
+ *  
+ *  \param data A pointer to driver-dependent window creation data
+ *  
+ *  \return The id of the window created, or zero if window creation failed.
+ *  
+ *  \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
+
+/**
+ *  \brief Get the numeric ID of the window, for logging purposes.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
+
+/**
+ *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
+
+/**
+ *  \brief Get the window flags.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
+
+/**
+ *  \brief Set the title of the window, in UTF-8 format.
+ *  
+ *  \sa SDL_GetWindowTitle()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
+                                                const char *title);
+
+/**
+ *  \brief Get the title of the window, in UTF-8 format.
+ *  
+ *  \sa SDL_SetWindowTitle()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
+
+/**
+ *  \brief Set the icon of the window.
+ *  
+ *  \param icon The icon for the window.
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
+                                               SDL_Surface * icon);
+
+/**
+ *  \brief Associate an arbitrary pointer with the window.
+ *  
+ *  \sa SDL_GetWindowData()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window,
+                                               void *userdata);
+
+/**
+ *  \brief Retrieve the data pointer associated with the window.
+ *  
+ *  \sa SDL_SetWindowData()
+ */
+extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window);
+
+/**
+ *  \brief Set the position of the window.
+ *  
+ *  \param window The window to reposition.
+ *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
+                    ::SDL_WINDOWPOS_UNDEFINED.
+ *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
+                    ::SDL_WINDOWPOS_UNDEFINED.
+ *  
+ *  \note The window coordinate origin is the upper left of the display.
+ *  
+ *  \sa SDL_GetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
+                                                   int x, int y);
+
+/**
+ *  \brief Get the position of the window.
+ *  
+ *  \sa SDL_SetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
+                                                   int *x, int *y);
+
+/**
+ *  \brief Set the size of the window's client area.
+ *  
+ *  \note You can't change the size of a fullscreen window, it automatically
+ *        matches the size of the display mode.
+ *  
+ *  \sa SDL_GetWindowSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
+                                               int h);
+
+/**
+ *  \brief Get the size of the window's client area.
+ *  
+ *  \sa SDL_SetWindowSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
+                                               int *h);
+
+/**
+ *  \brief Show the window.
+ *  
+ *  \sa SDL_HideWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
+
+/**
+ *  \brief Hide the window.
+ *  
+ *  \sa SDL_ShowWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
+
+/**
+ *  \brief Raise the window above other windows and set the input focus.
+ */
+extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
+
+/**
+ *  \brief Make the window as large as possible.
+ *  
+ *  \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
+
+/**
+ *  \brief Minimize the window to an iconic representation.
+ *  
+ *  \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
+
+/**
+ *  \brief Restore the size and position of a minimized or maximized window.
+ *  
+ *  \sa SDL_MaximizeWindow()
+ *  \sa SDL_MinimizeWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
+
+/**
+ *  \brief Set the window's fullscreen state.
+ *  
+ *  \return 0 on success, or -1 if setting the display mode failed.
+ *  
+ *  \sa SDL_SetWindowDisplayMode()
+ *  \sa SDL_GetWindowDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
+                                                    int fullscreen);
+
+/**
+ *  \brief Set the window's input grab mode.
+ *  
+ *  \param mode This is 1 to grab input, and 0 to release input.
+ *  
+ *  \sa SDL_GetWindowGrab()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
+                                               int mode);
+
+/**
+ *  \brief Get the window's input grab mode.
+ *  
+ *  \return This returns 1 if input is grabbed, and 0 otherwise.
+ *  
+ *  \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
+
+/**
+ *  \brief Get driver specific information about a window.
+ *  
+ *  \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
+ */
+struct SDL_SysWMinfo;
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
+                                                     struct SDL_SysWMinfo
+                                                     *info);
+
+/**
+ *  \brief Destroy a window.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
+
+/**
+ *  \brief Get the number of 2D rendering drivers available for the current 
+ *         display.
+ *  
+ *  A render driver is a set of code that handles rendering and texture
+ *  management on a particular display.  Normally there is only one, but
+ *  some drivers may have several available with different capabilities.
+ *  
+ *  \sa SDL_GetRenderDriverInfo()
+ *  \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
+
+/**
+ *  \brief Get information about a specific 2D rendering driver for the current 
+ *         display.
+ *  
+ *  \param index The index of the driver to query information about.
+ *  \param info  A pointer to an SDL_RendererInfo struct to be filled with 
+ *               information on the rendering driver.
+ *  
+ *  \return 0 on success, -1 if the index was out of range.
+ *  
+ *  \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
+                                                    SDL_RendererInfo * info);
+
+/**
+ *  \brief Create and make active a 2D rendering context for a window.
+ *  
+ *  \param window The window where rendering is displayed.
+ *  \param index    The index of the rendering driver to initialize, or -1 to 
+ *                  initialize the first one supporting the requested flags.
+ *  \param flags    ::SDL_RendererFlags.
+ *  
+ *  \return 0 on success, -1 if there was an error creating the renderer.
+ *  
+ *  \sa SDL_SelectRenderer()
+ *  \sa SDL_GetRendererInfo()
+ *  \sa SDL_DestroyRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_Window * window,
+                                               int index, Uint32 flags);
+
+/**
+ *  \brief Select the rendering context for a particular window.
+ *  
+ *  \return 0 on success, -1 if the selected window doesn't have a
+ *          rendering context.
+ */
+extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_Window * window);
+
+/**
+ *  \brief Get information about the current rendering context.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_RendererInfo * info);
+
+/**
+ *  \brief Create a texture for the current rendering context.
+ *  
+ *  \param format The format of the texture.
+ *  \param access One of the enumerated values in ::SDL_TextureAccess.
+ *  \param w      The width of the texture in pixels.
+ *  \param h      The height of the texture in pixels.
+ *  
+ *  \return The created texture is returned, or 0 if no rendering context was 
+ *          active,  the format was unsupported, or the width or height were out
+ *          of range.
+ *  
+ *  \sa SDL_QueryTexture()
+ *  \sa SDL_DestroyTexture()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(Uint32 format,
+                                                        int access, int w,
+                                                        int h);
+
+/**
+ *  \brief Create a texture from an existing surface.
+ *  
+ *  \param format The format of the texture, or 0 to pick an appropriate format.
+ *  \param surface The surface containing pixel data used to fill the texture.
+ *  
+ *  \return The created texture is returned, or 0 if no rendering context was 
+ *          active,  the format was unsupported, or the surface width or height 
+ *          were out of range.
+ *  
+ *  \note The surface is not modified or freed by this function.
+ *  
+ *  \sa SDL_QueryTexture()
+ *  \sa SDL_DestroyTexture()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(Uint32
+                                                                   format,
+                                                                   SDL_Surface
+                                                                   * surface);
+
+/**
+ *  \brief Query the attributes of a texture
+ *  
+ *  \param texture A texture to be queried.
+ *  \param format  A pointer filled in with the raw format of the texture.  The 
+ *                 actual format may differ, but pixel transfers will use this 
+ *                 format.
+ *  \param access  A pointer filled in with the actual access to the texture.
+ *  \param w       A pointer filled in with the width of the texture in pixels.
+ *  \param h       A pointer filled in with the height of the texture in pixels.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid.
+ */
+extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
+                                             Uint32 * format, int *access,
+                                             int *w, int *h);
+
+/**
+ *  \brief Query the pixels of a texture, if the texture does not need to be 
+ *         locked for pixel access.
+ *  
+ *  \param texture A texture to be queried, which was created with 
+ *                   ::SDL_TEXTUREACCESS_STREAMING.
+ *  \param pixels    A pointer filled with a pointer to the pixels for the 
+ *                   texture.
+ *  \param pitch     A pointer filled in with the pitch of the pixel data.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid, or must be locked 
+ *          for pixel access.
+ */
+extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_Texture * texture,
+                                                   void **pixels, int *pitch);
+
+/**
+ *  \brief Set the color palette of an indexed texture.
+ *  
+ *  \param texture  The texture to update.
+ *  \param colors     The array of RGB color data.
+ *  \param firstcolor The first index to update.
+ *  \param ncolors    The number of palette entries to fill with the color data.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or not an indexed 
+ *          texture.
+ */
+extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture,
+                                                  const SDL_Color * colors,
+                                                  int firstcolor,
+                                                  int ncolors);
+
+/**
+ *  \brief Get the color palette from an indexed texture if it has one.
+ *  
+ *  \param texture  The texture to update.
+ *  \param colors     The array to fill with RGB color data.
+ *  \param firstcolor The first index to retrieve.
+ *  \param ncolors    The number of palette entries to retrieve.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or not an indexed 
+ *          texture.
+ */
+extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture,
+                                                  SDL_Color * colors,
+                                                  int firstcolor,
+                                                  int ncolors);
+
+/**
+ *  \brief Set an additional color value used in render copy operations.
+ *  
+ *  \param texture The texture to update.
+ *  \param r       The red source color value multiplied into copy operations.
+ *  \param g       The green source color value multiplied into copy operations.
+ *  \param b       The blue source color value multiplied into copy operations.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or color modulation 
+ *          is not supported.
+ *  
+ *  \sa SDL_GetTextureColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
+                                                   Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ *  \brief Get the additional color value used in render copy operations.
+ *  
+ *  \param texture The texture to query.
+ *  \param r         A pointer filled in with the source red color value.
+ *  \param g         A pointer filled in with the source green color value.
+ *  \param b         A pointer filled in with the source blue color value.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *  
+ *  \sa SDL_SetTextureColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
+                                                   Uint8 * r, Uint8 * g,
+                                                   Uint8 * b);
+
+/**
+ *  \brief Set an additional alpha value used in render copy operations.
+ *  
+ *  \param texture The texture to update.
+ *  \param alpha     The source alpha value multiplied into copy operations.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or alpha modulation 
+ *          is not supported.
+ *  
+ *  \sa SDL_GetTextureAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
+                                                   Uint8 alpha);
+
+/**
+ *  \brief Get the additional alpha value used in render copy operations.
+ *  
+ *  \param texture The texture to query.
+ *  \param alpha     A pointer filled in with the source alpha value.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *  
+ *  \sa SDL_SetTextureAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
+                                                   Uint8 * alpha);
+
+/**
+ *  \brief Set the blend mode used for texture copy operations.
+ *  
+ *  \param texture The texture to update.
+ *  \param blendMode ::SDL_BlendMode to use for texture blending.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or the blend mode is
+ *          not supported.
+ *  
+ *  \note If the blend mode is not supported, the closest supported mode is
+ *        chosen.
+ *  
+ *  \sa SDL_GetTextureBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
+                                                    int blendMode);
+
+/**
+ *  \brief Get the blend mode used for texture copy operations.
+ *  
+ *  \param texture The texture to query.
+ *  \param blendMode A pointer filled in with the current blend mode.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *  
+ *  \sa SDL_SetTextureBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
+                                                    int *blendMode);
+
+/**
+ *  \brief Set the scale mode used for texture copy operations.
+ *  
+ *  \param texture The texture to update.
+ *  \param scaleMode ::SDL_TextureScaleMode to use for texture scaling.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or the scale mode is
+ *          not supported.
+ *  
+ *  \note If the scale mode is not supported, the closest supported mode is
+ *        chosen.
+ *  
+ *  \sa SDL_GetTextureScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
+                                                    int scaleMode);
+
+/**
+ *  \brief Get the scale mode used for texture copy operations.
+ *  
+ *  \param texture The texture to query.
+ *  \param scaleMode A pointer filled in with the current scale mode.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *  
+ *  \sa SDL_SetTextureScaleMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
+                                                    int *scaleMode);
+
+/**
+ *  \brief Update the given texture rectangle with new pixel data.
+ *  
+ *  \param texture The texture to update
+ *  \param rect      A pointer to the rectangle of pixels to update, or NULL to 
+ *                   update the entire texture.
+ *  \param pixels    The raw pixel data.
+ *  \param pitch     The number of bytes between rows of pixel data.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid.
+ *  
+ *  \note This is a fairly slow function.
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
+                                              const SDL_Rect * rect,
+                                              const void *pixels, int pitch);
+
+/**
+ *  \brief Lock a portion of the texture for pixel access.
+ *  
+ *  \param texture The texture to lock for access, which was created with 
+ *                   ::SDL_TEXTUREACCESS_STREAMING.
+ *  \param rect      A pointer to the rectangle to lock for access. If the rect 
+ *                   is NULL, the entire texture will be locked.
+ *  \param markDirty If this is nonzero, the locked area will be marked dirty 
+ *                   when the texture is unlocked.
+ *  \param pixels    This is filled in with a pointer to the locked pixels, 
+ *                   appropriately offset by the locked area.
+ *  \param pitch     This is filled in with the pitch of the locked pixels.
+ *  
+ *  \return 0 on success, or -1 if the texture is not valid or was created with 
+ *          ::SDL_TEXTUREACCESS_STATIC.
+ *  
+ *  \sa SDL_DirtyTexture()
+ *  \sa SDL_UnlockTexture()
+ */
+extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
+                                            const SDL_Rect * rect,
+                                            int markDirty, void **pixels,
+                                            int *pitch);
+
+/**
+ *  \brief Unlock a texture, uploading the changes to video memory, if needed.
+ *  
+ *  \sa SDL_LockTexture()
+ *  \sa SDL_DirtyTexture()
+ */
+extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
+
+/**
+ *  \brief Mark the specified rectangles of the texture as dirty.
+ *  
+ *  \param texture The texture to mark dirty, which was created with 
+ *                   ::SDL_TEXTUREACCESS_STREAMING.
+ *  \param numrects  The number of rectangles pointed to by rects.
+ *  \param rects     The pointer to an array of dirty rectangles.
+ *  
+ *  \sa SDL_LockTexture()
+ *  \sa SDL_UnlockTexture()
+ */
+extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_Texture * texture,
+                                              int numrects,
+                                              const SDL_Rect * rects);
+
+/**
+ *  \brief Set the color used for drawing operations (Fill and Line).
+ *  
+ *  \param r The red value used to draw on the rendering target.
+ *  \param g The green value used to draw on the rendering target.
+ *  \param b The blue value used to draw on the rendering target.
+ *  \param a The alpha value used to draw on the rendering target, usually 
+ *           ::SDL_ALPHA_OPAQUE (255).
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b,
+                                           Uint8 a);
+
+/**
+ *  \brief Get the color used for drawing operations (Fill and Line).
+ *  
+ *  \param r A pointer to the red value used to draw on the rendering target.
+ *  \param g A pointer to the green value used to draw on the rendering target.
+ *  \param b A pointer to the blue value used to draw on the rendering target.
+ *  \param a A pointer to the alpha value used to draw on the rendering target, 
+ *           usually ::SDL_ALPHA_OPAQUE (255).
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b,
+                                           Uint8 * a);
+
+/**
+ *  \brief Set the blend mode used for drawing operations (Fill and Line).
+ *  
+ *  \param blendMode ::SDL_BlendMode to use for blending.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ *  
+ *  \note If the blend mode is not supported, the closest supported mode is 
+ *        chosen.
+ *  
+ *  \sa SDL_GetRenderDrawBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode);
+
+/**
+ *  \brief Get the blend mode used for drawing operations.
+ *  
+ *  \param blendMode A pointer filled in with the current blend mode.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ *  
+ *  \sa SDL_SetRenderDrawBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode);
+
+/**
+ *  \brief Clear the current rendering target with the drawing color
+ */
+extern DECLSPEC int SDLCALL SDL_RenderClear(void);
+
+/**
+ *  \brief Draw a point on the current rendering target.
+ *  
+ *  \param x The x coordinate of the point.
+ *  \param y The y coordinate of the point.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y);
+
+/**
+ *  \brief Draw some number of points on the current rendering target.
+ *  
+ *  \param points The points to draw
+ *  \param count The number of points to draw
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(const SDL_Point * points,
+                                                 int count);
+
+/**
+ *  \brief Draw a line on the current rendering target.
+ *  
+ *  \param x1 The x coordinate of the start point.
+ *  \param y1 The y coordinate of the start point.
+ *  \param x2 The x coordinate of the end point.
+ *  \param y2 The y coordinate of the end point.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLine(int x1, int y1, int x2, int y2);
+
+/**
+ *  \brief Draw a series of connected lines on the current rendering target.
+ *  
+ *  \param points The points along the lines
+ *  \param count The number of points, drawing count-1 lines
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLines(const SDL_Point * points,
+                                                int count);
+
+/**
+ *  \brief Draw a rectangle on the current rendering target with the drawing color.
+ *  
+ *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRect(const SDL_Rect * rect);
+
+/**
+ *  \brief Draw some number of rectangles in the current rendering target with the drawing color.
+ *  
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRects(const SDL_Rect ** rect, int count);
+
+/**
+ *  \brief Fill a rectangle on the current rendering target with the drawing color.
+ *  
+ *  \param rect A pointer to the destination rectangle, or NULL for the entire 
+ *              rendering target.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
+
+/**
+ *  \brief Fill some number of rectangles in the current rendering target with the drawing color.
+ *  
+ *  \param rects A pointer to an array of destination rectangles.
+ *  \param count The number of rectangles.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
+
+/**
+ *  \brief Copy a portion of the texture to the current rendering target.
+ *  
+ *  \param texture The source texture.
+ *  \param srcrect   A pointer to the source rectangle, or NULL for the entire 
+ *                   texture.
+ *  \param dstrect   A pointer to the destination rectangle, or NULL for the 
+ *                   entire rendering target.
+ *  
+ *  \return 0 on success, or -1 if there is no rendering context current, or the
+ *          driver doesn't support the requested operation.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Texture * texture,
+                                           const SDL_Rect * srcrect,
+                                           const SDL_Rect * dstrect);
+
+/**
+ *  \brief Read pixels from the current rendering target.
+ *  
+ *  \param rect   A pointer to the rectangle to read, or NULL for the entire 
+ *                render target.
+ *  \param format The desired format of the pixel data, or 0 to use the format
+ *                of the rendering target
+ *  \param pixels A pointer to be filled in with the pixel data
+ *  \param pitch  The pitch of the pixels parameter.
+ *  
+ *  \return 0 on success, or -1 if pixel reading is not supported.
+ *  
+ *  \warning This is a very slow operation, and should not be used frequently.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
+                                                 Uint32 format,
+                                                 void *pixels, int pitch);
+
+/**
+ *  \brief Write pixels to the current rendering target.
+ *  
+ *  \param rect   A pointer to the rectangle to write, or NULL for the entire 
+ *                render target.
+ *  \param format The format of the pixel data, or 0 to use the format
+ *                of the rendering target
+ *  \param pixels A pointer to the pixel data to write.
+ *  \param pitch  The pitch of the pixels parameter.
+ *  
+ *  \return 0 on success, or -1 if pixel writing is not supported.
+ *  
+ *  \warning This is a very slow operation, and should not be used frequently.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
+                                                  Uint32 format,
+                                                  const void *pixels,
+                                                  int pitch);
+
+/**
+ *  \brief Update the screen with rendering performed.
+ */
+extern DECLSPEC void SDLCALL SDL_RenderPresent(void);
+
+/**
+ *  \brief Destroy the specified texture.
+ *  
+ *  \sa SDL_CreateTexture()
+ *  \sa SDL_CreateTextureFromSurface()
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
+
+/**
+ *  \brief Destroy the rendering context for a window and free associated
+ *         textures.
+ *  
+ *  \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Window * window);
+
+/**
+ *  \brief Returns whether the screensaver is currently enabled (default off).
+ *  
+ *  \sa SDL_EnableScreenSaver()
+ *  \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
+
+/**
+ *  \brief Allow the screen to be blanked by a screensaver
+ *  
+ *  \sa SDL_IsScreenSaverEnabled()
+ *  \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
+
+/**
+ *  \brief Prevent the screen from being blanked by a screensaver
+ *  
+ *  \sa SDL_IsScreenSaverEnabled()
+ *  \sa SDL_EnableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
+
+
+/**
+ *  \name OpenGL support functions
+ */
+/*@{*/
+
+/**
+ *  \brief Dynamically load an OpenGL library.
+ *  
+ *  \param path The platform dependent OpenGL library name, or NULL to open the 
+ *              default OpenGL library.
+ *  
+ *  \return 0 on success, or -1 if the library couldn't be loaded.
+ *  
+ *  This should be done after initializing the video driver, but before
+ *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
+ *  library will be loaded upon creation of the first OpenGL window.
+ *  
+ *  \note If you do this, you need to retrieve all of the GL functions used in
+ *        your program from the dynamic library using SDL_GL_GetProcAddress().
+ *  
+ *  \sa SDL_GL_GetProcAddress()
+ *  \sa SDL_GL_UnloadLibrary()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/**
+ *  \brief Get the address of an OpenGL function.
+ */
+extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
+
+/**
+ *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
+ *  
+ *  \sa SDL_GL_LoadLibrary()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
+
+/**
+ *  \brief Return true if an OpenGL extension is supported for the current 
+ *         context.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
+                                                           *extension);
+
+/**
+ *  \brief Set an OpenGL window attribute before window creation.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/**
+ *  \brief Get the actual value for an attribute from the current context.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
+
+/**
+ *  \brief Create an OpenGL context for use with an OpenGL window, and make it 
+ *         current.
+ *  
+ *  \sa SDL_GL_DeleteContext()
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
+                                                           window);
+
+/**
+ *  \brief Set up an OpenGL context for rendering into an OpenGL window.
+ *  
+ *  \note The context must have been created with a compatible window.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
+                                               SDL_GLContext context);
+
+/**
+ *  \brief Set the swap interval for the current OpenGL context.
+ *  
+ *  \param interval 0 for immediate updates, 1 for updates synchronized with the
+ *                  vertical retrace.
+ *  
+ *  \return 0 on success, or -1 if setting the swap interval is not supported.
+ *  
+ *  \sa SDL_GL_GetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
+
+/**
+ *  \brief Get the swap interval for the current OpenGL context.
+ *  
+ *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer 
+ *          swap is synchronized with the vertical retrace, and -1 if getting 
+ *          the swap interval is not supported.
+ *  
+ *  \sa SDL_GL_SetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
+
+/**
+ * \brief Swap the OpenGL buffers for the window, if double-buffering is 
+ *        supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
+
+/**
+ *  \brief Delete an OpenGL context.
+ *  
+ *  \sa SDL_GL_CreateContext()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
+
+/*@}*//*OpenGL support functions*/
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
+
+/* vi: set ts=4 sw=4 expandtab: */