Mercurial > sdl-ios-xcode
diff touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_opengles.h @ 4677:31607094315c
Added Iphone project. Iphone multi-touch is now functional.
author | jimtla |
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date | Sat, 31 Jul 2010 01:24:50 +0400 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_opengles.h Sat Jul 31 01:24:50 2010 +0400 @@ -0,0 +1,1039 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + */ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES API headers. + * + * Headers copied from The Kronos Group website. + * http://www.khronos.org/opengles/ + */ + +#ifndef __gles_h_ +#define __gles_h_ + +/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ + +#ifdef __cplusplus +extern "C" +{ +#endif + +#ifdef __IPHONEOS__ +#include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */ +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY +#endif + +#ifndef GL_API +#define GL_API +#endif /* GL_API */ + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.0 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +*/ + + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef signed char GLbyte; + typedef short GLshort; + typedef int GLint; + typedef int GLsizei; + typedef unsigned char GLubyte; + typedef unsigned short GLushort; + typedef unsigned int GLuint; + typedef float GLfloat; + typedef float GLclampf; + typedef void GLvoid; + typedef int GLfixed; + typedef int GLclampx; + + typedef int GLintptr; + typedef int GLsizeiptr; + + +/*************************************************************/ + +/* OpenGL ES core versions */ +#define GL_VERSION_ES_CM_1_0 1 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERSION_ES_CL_1_1 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_UNSIGNED_BYTE */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_FOG 0x0B60 +#define GL_LIGHTING 0x0B50 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_BLEND 0x0BE2 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_NORMALIZE 0x0BA1 +#define GL_RESCALE_NORMAL 0x803A +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_LINE_WIDTH 0x0B21 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_SHADE_MODEL 0x0B54 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */ +#ifndef GL_MAX_ELEMENTS_VERTICES +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#endif /* GL_MAX_ELEMENTS_VERTICES */ +#ifndef GL_MAX_ELEMENTS_INDICES +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#endif /* GL_MAX_ELEMENTS_INDICES */ + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_FOG_HINT 0x0C54 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* LightModelParameter */ +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MaterialFace */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ + +/* PixelFormat */ +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelStoreParameter */ +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +#define GL_ADD 0x0104 +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_GENERATE_MIPMAP 0x8191 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_FLOAT */ +/* GL_FIXED */ +/* GL_BYTE */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 + +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A + +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +/* Texture combine + dot3 */ +#define GL_SUBTRACT 0x84E7 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A + +#define GL_ALPHA_SCALE 0x0D1C + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +/*------------------------------------------------------------------------* + * required OES extension tokens + *------------------------------------------------------------------------*/ + +/* OES_read_format */ +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_POINT_SIZE_ARRAY_OES 0x8B9C +#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A +#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B +#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C +#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F +#endif + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_POINT_SPRITE_OES 0x8861 +#define GL_COORD_REPLACE_OES 0x8862 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_TEXTURE_CROP_RECT_OES 0x8B9D +#endif /* GL_OES_draw_texture */ + +/* GL_OES_vertex_buffer_object */ +#ifndef GL_OES_vertex_buffer_object +#define GL_ARRAY_BUFFER_OES 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893 +#define GL_ARRAY_BUFFER_BINDING_OES 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A +#define GL_STATIC_DRAW_OES 0x88E4 +#define GL_DYNAMIC_DRAW_OES 0x88E8 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_SIZE_OES 0x8764 +#define GL_BUFFER_USAGE_OES 0x8765 +#define GL_BUFFER_ACCESS_OES 0x88BB +#endif /* GL_OES_vertex_buffer_object */ + +/*************************************************************/ + +/* Available only in Common profile */ + GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); + GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha); + GL_API void GL_APIENTRY glClearDepthf(GLclampf depth); + GL_API void GL_APIENTRY glClipPlanef(GLenum plane, + const GLfloat * equation); + GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha); + GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); + GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param); + GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params); + GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); + GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); + GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params); + GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param); + GL_API void GL_APIENTRY glLightModelfv(GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glLineWidth(GLfloat width); + GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m); + GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m); + GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, + GLfloat t, GLfloat r, + GLfloat q); + GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); + GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param); + GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glPointSize(GLfloat size); + GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); + GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, + GLfloat z); + GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); + GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); + +/* Available in both Common and Common-Lite profiles */ + GL_API void GL_APIENTRY glActiveTexture(GLenum texture); + GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); + GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); + GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); + GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); + GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, + const GLvoid * data, GLenum usage); + GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, + GLsizeiptr size, + const GLvoid * data); + GL_API void GL_APIENTRY glClear(GLbitfield mask); + GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, + GLclampx blue, GLclampx alpha); + GL_API void GL_APIENTRY glClearDepthx(GLclampx depth); + GL_API void GL_APIENTRY glClearStencil(GLint s); + GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture); + GL_API void GL_APIENTRY glClipPlanex(GLenum plane, + const GLfixed * equation); + GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha); + GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, + GLfixed blue, GLfixed alpha); + GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha); + GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const GLvoid * data); + GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const GLvoid * data); + GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, + GLenum internalformat, GLint x, + GLint y, GLsizei width, + GLsizei height, GLint border); + GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, + GLsizei height); + GL_API void GL_APIENTRY glCullFace(GLenum mode); + GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, + const GLuint * buffers); + GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, + const GLuint * textures); + GL_API void GL_APIENTRY glDepthFunc(GLenum func); + GL_API void GL_APIENTRY glDepthMask(GLboolean flag); + GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); + GL_API void GL_APIENTRY glDisable(GLenum cap); + GL_API void GL_APIENTRY glDisableClientState(GLenum array); + GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, + GLsizei count); + GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, + GLenum type, + const GLvoid * indices); + GL_API void GL_APIENTRY glEnable(GLenum cap); + GL_API void GL_APIENTRY glEnableClientState(GLenum array); + GL_API void GL_APIENTRY glFinish(void); + GL_API void GL_APIENTRY glFlush(void); + GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param); + GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params); + GL_API void GL_APIENTRY glFrontFace(GLenum mode); + GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar); + GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params); + GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, + GLenum pname, + GLint * params); + GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); + GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers); + GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures); + GL_API GLenum GL_APIENTRY glGetError(void); + GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params); + GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params); + GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params); + GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name); + GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, + GLint * params); + GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, + GLint * params); + GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode); + GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); + GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap); + GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture); + GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param); + GL_API void GL_APIENTRY glLightModelxv(GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glLineWidthx(GLfixed width); + GL_API void GL_APIENTRY glLoadIdentity(void); + GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m); + GL_API void GL_APIENTRY glLogicOp(GLenum opcode); + GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glMatrixMode(GLenum mode); + GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m); + GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, + GLfixed t, GLfixed r, + GLfixed q); + GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); + GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar); + GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); + GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param); + GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glPointSizex(GLfixed size); + GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); + GL_API void GL_APIENTRY glPopMatrix(void); + GL_API void GL_APIENTRY glPushMatrix(void); + GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, + GLsizei height, GLenum format, + GLenum type, GLvoid * pixels); + GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, + GLfixed z); + GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, + GLboolean invert); + GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, + GLboolean invert); + GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); + GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, + GLsizei height); + GL_API void GL_APIENTRY glShadeModel(GLenum mode); + GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, + GLuint mask); + GL_API void GL_APIENTRY glStencilMask(GLuint mask); + GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, + GLenum zpass); + GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, + GLint param); + GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, + const GLint * params); + GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, + GLint internalformat, GLsizei width, + GLsizei height, GLint border, + GLenum format, GLenum type, + const GLvoid * pixels); + GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, + GLint param); + GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, + const GLint * params); + GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels); + GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); + GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, + GLsizei height); + +/*------------------------------------------------------------------------* + * Required OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_read_format */ +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_point_size_array */ +#ifndef GL_OES_point_size_array +#define GL_OES_point_size_array 1 + GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, + const GLvoid * pointer); +#endif + +/* GL_OES_query_matrix */ +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 + GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16], + GLint exponent[16]); +#endif /* GL_OES_query_matrix */ + +/* GL_OES_point_sprite */ +#ifndef GL_OES_point_sprite +#define GL_OES_point_sprite 1 +#endif + +/* GL_OES_draw_texture */ +#ifndef GL_OES_draw_texture +#define GL_OES_draw_texture 1 + GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, + GLshort width, GLshort height); + GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, + GLint width, GLint height); + GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, + GLfixed width, GLfixed height); + GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords); + GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords); + GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords); + GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, + GLfloat width, GLfloat height); + GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords); +#endif /* GL_OES_draw_texture */ + +/* GL_OES_single_precision */ +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar); + GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); + GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); + GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane, + const GLfloat * equation); + GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); + GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth); +#endif /* GL_OES_single_precision */ + +/* GL_OES_vertex_buffer_object */ +#ifndef GL_OES_vertex_buffer_object +#define GL_OES_vertex_buffer_object 1 + GL_API void APIENTRY glBindBufferOES(GLenum, GLuint); + GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *); + GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *); + GL_API GLboolean APIENTRY glIsBufferOES(GLuint); + GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, + GLenum); + GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, + const GLvoid *); + GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *); +#endif /* GL_OES_vertex_buffer_object */ + +#ifdef __cplusplus +} +#endif + +#endif /* __gles_h_ */