diff touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h	Sat Jul 31 01:24:50 2010 +0400
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+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL.h
+ *  
+ *  Main include header for the SDL library
+ */
+
+/**
+ *  \mainpage Simple DirectMedia Layer (SDL)
+ *  
+ *  http://www.libsdl.org/
+ *  
+ *  \section intro_sec Introduction
+ *  
+ *  This is the Simple DirectMedia Layer, a general API that provides low
+ *  level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
+ *  and 2D framebuffer across multiple platforms.
+ *  
+ *  The current version supports Windows, Windows CE, Mac OS X, Linux,
+ *  FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
+ *  support for other operating systems but those are not officially supported. 
+ *  
+ *  SDL is written in C, but works with C++ natively, and has bindings to
+ *  several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
+ *  Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
+ *  Pike, Pliant, Python, Ruby, and Smalltalk.
+ *  
+ *  This library is distributed under GNU LGPL version 2, which can be
+ *  found in the file  "COPYING".  This license allows you to use SDL
+ *  freely in commercial programs as long as you link with the dynamic
+ *  library.
+ *  
+ *  The best way to learn how to use SDL is to check out the header files in
+ *  the "include" subdirectory and the programs in the "test" subdirectory.
+ *  The header files and test programs are well commented and always up to date.
+ *  More documentation is available in HTML format in "docs/index.html", and
+ *  a documentation wiki is available online at:
+ *  	http://www.libsdl.org/cgi/docwiki.cgi
+ *  
+ *  The test programs in the "test" subdirectory are in the public domain.
+ *  
+ *  Frequently asked questions are answered online:
+ *  	http://www.libsdl.org/faq.php
+ *  
+ *  If you need help with the library, or just want to discuss SDL related
+ *  issues, you can join the developers mailing list:
+ *  	http://www.libsdl.org/mailing-list.php
+ *  
+ *  Enjoy!
+ *  	Sam Lantinga				(slouken@libsdl.org)
+ */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_atomic.h"
+#include "SDL_audio.h"
+#include "SDL_clipboard.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_power.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_version.h"
+#include "SDL_video.h"
+#include "SDL_compat.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/**
+ *  \name SDL_INIT_*
+ *  
+ *  These are the flags which may be passed to SDL_Init().  You should
+ *  specify the subsystems which you will be using in your application.
+ */
+/*@{*/
+#define SDL_INIT_TIMER          0x00000001
+#define SDL_INIT_AUDIO          0x00000010
+#define SDL_INIT_VIDEO          0x00000020
+#define SDL_INIT_JOYSTICK       0x00000200
+#define SDL_INIT_HAPTIC         0x00001000
+#define SDL_INIT_NOPARACHUTE    0x00100000      /**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD    0x01000000      /**< Not supported on all OS's */
+#define SDL_INIT_EVERYTHING     0x0000FFFF
+/*@}*/
+
+/**
+ *  This function loads the SDL dynamically linked library and initializes 
+ *  the subsystems specified by \c flags (and those satisfying dependencies).
+ *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/**
+ *  This function initializes specific SDL subsystems
+ */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/**
+ *  This function cleans up specific SDL subsystems
+ */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/**
+ *  This function returns mask of the specified subsystems which have
+ *  been initialized.
+ *  
+ *  If \c flags is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/**
+ *  This function cleans up all initialized subsystems and unloads the
+ *  dynamically linked library.  You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
+
+/* vi: set ts=4 sw=4 expandtab: */