Mercurial > sdl-ios-xcode
diff src/video/photon/SDL_ph_video.h @ 821:30168104389f
Date: Sat, 14 Feb 2004 14:52:40 +0200
From: "Mike Gorchak"
Subject: Batch of the QNX6 fixes for the SDL
1. Updated readme.QNX
2. Fixed crashes during intensive window updating under fast machines (got over 200 rectangles for update).
3. Fixed double-buffered fullscreen modes, now it works as needed.
4. Fixed Photon detection algorithm.
5. Fixed HWSURFACE update function.
6. Added SDL_PHOTON_FULLSCREEN_REFRESH environment variable support for control refresh rates under Photon.
7. Added 640x400 fullscreen mode emulation via 640x480 (if videodriver not supports original 640x400 mode of course) shifted by 40 vertical pixels from begin, to center it. It's needed for some old DOS games which ran in doubled 320x200 mode.
8. Added available video ram amount support.
8. Added hardware surface allocation/deallocation support if current videomode and videodriver supports it.
9. Added hardware filling support.
10. Added hardware blits support (simple and colorkeyed).
And I've added to testvidinfo test color-keyed blits benchmark (maybe need to add alpha blits benchmark too ?). Currently Photon not supporting any alpha hardware blittings (all drivers lack of alpha blitting code support, only software alpha blitting exist in photon, which is hundreds times slowest than the SDL's one). So I've not added the alpha support. I suppose new QNX 6.3 will have the hardware alpha support, so when it will be done, I'll add alpha support.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 14 Feb 2004 20:22:21 +0000 |
parents | b8d311d90021 |
children | 4ab6d1fd028f |
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--- a/src/video/photon/SDL_ph_video.h Sat Feb 14 10:12:27 2004 +0000 +++ b/src/video/photon/SDL_ph_video.h Sat Feb 14 20:22:21 2004 +0000 @@ -96,8 +96,9 @@ int mouse_relative; WMcursor* BlankCursor; + uint32_t videomode_emulatemode; - Uint32 depth; /* current visual depth (not bpp) */ + Uint32 visualbpp; /* current visual bpp */ Uint32 desktopbpp; /* bpp of desktop at the moment of start */ Uint32 desktoppal; /* palette mode emulation or system */ @@ -109,25 +110,27 @@ SDL_Overlay* overlay; }; -#define mode_settings (this->hidden->mode_settings) -#define window (this->hidden->Window) -#define SDL_Image (this->hidden->image) -#define OCImage (this->hidden->ocimage) -#define old_video_mode (this->hidden->old_video_mode) -#define old_refresh_rate (this->hidden->old_refresh_rate) -#define graphics_card_caps (this->hidden->graphics_card_caps) -#define desktopbpp (this->hidden->desktopbpp) -#define desktoppal (this->hidden->desktoppal) -#define savedpal (this->hidden->savedpal) -#define syspalph (this->hidden->syspalph) -#define currently_fullscreen (this->hidden->currently_fullscreen) -#define currently_hided (this->hidden->currently_hided) -#define currently_maximized (this->hidden->currently_maximized) -#define event (this->hidden->event) -#define current_overlay (this->hidden->overlay) -#define desktop_mode (this->hidden->desktop_mode) -#define mouse_relative (this->hidden->mouse_relative) -#define SDL_BlankCursor (this->hidden->BlankCursor) +#define mode_settings (this->hidden->mode_settings) +#define window (this->hidden->Window) +#define SDL_Image (this->hidden->image) +#define OCImage (this->hidden->ocimage) +#define old_video_mode (this->hidden->old_video_mode) +#define old_refresh_rate (this->hidden->old_refresh_rate) +#define graphics_card_caps (this->hidden->graphics_card_caps) +#define desktopbpp (this->hidden->desktopbpp) +#define visualbpp (this->hidden->visualbpp) +#define desktoppal (this->hidden->desktoppal) +#define savedpal (this->hidden->savedpal) +#define syspalph (this->hidden->syspalph) +#define currently_fullscreen (this->hidden->currently_fullscreen) +#define currently_hided (this->hidden->currently_hided) +#define currently_maximized (this->hidden->currently_maximized) +#define event (this->hidden->event) +#define current_overlay (this->hidden->overlay) +#define desktop_mode (this->hidden->desktop_mode) +#define mouse_relative (this->hidden->mouse_relative) +#define SDL_BlankCursor (this->hidden->BlankCursor) +#define videomode_emulatemode (this->hidden->videomode_emulatemode) #ifdef HAVE_OPENGL #define oglctx (this->hidden->OGLContext)