Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32shape.c @ 4837:2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
author | egottlieb |
---|---|
date | Fri, 06 Aug 2010 20:22:14 -0400 |
parents | 55f32099a4b5 |
children | 05d172e92b52 |
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--- a/src/video/win32/SDL_win32shape.c Fri Aug 06 13:52:38 2010 -0400 +++ b/src/video/win32/SDL_win32shape.c Fri Aug 06 20:22:14 2010 -0400 @@ -20,6 +20,7 @@ eligottlieb@gmail.com */ +#include "SDL_assert.h" #include "SDL_win32shape.h" #include "SDL_win32video.h" @@ -43,9 +44,12 @@ void CombineRectRegions(SDL_ShapeTree* node, void* closure) { HRGN* mask_region = (HRGN *)closure; + int combined = -1; if(node->kind == OpaqueShape) { HRGN temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.w,node->data.shape.h); - CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR); + SDL_assert(temp_region != NULL); + combined = CombineRgn(*mask_region,*mask_region,temp_region, RGN_OR); + SDL_assert(combined == SIMPLEREGION || combined == COMPLEXREGION); DeleteObject(temp_region); } } @@ -64,7 +68,7 @@ data = (SDL_ShapeData*)shaper->driverdata; if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); - data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE); + data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape); /* * Start with empty region @@ -78,7 +82,7 @@ */ windowdata=(SDL_WindowData *)(shaper->window->driverdata); hwnd = windowdata->hwnd; - SetWindowRgn(hwnd, mask_region, TRUE); + SDL_assert(SetWindowRgn(hwnd, mask_region, TRUE) != 0); return 0; }