Mercurial > sdl-ios-xcode
diff README.QNX @ 309:2de77f7b7a28
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 11 Mar 2002 17:38:56 +0000 |
parents | 68a8a8237c09 |
children | 66f815c147ed |
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--- a/README.QNX Sun Mar 10 03:55:45 2002 +0000 +++ b/README.QNX Mon Mar 11 17:38:56 2002 +0000 @@ -1,16 +1,19 @@ README by Mike Gorchak <mike@malva.ua> - OpenGL support was experimentally added in window mode (in -fullscreen mode not yet). If you have QNX RtP v6.1.0 w/ or w/o -Patch A you must download new Photon3D runtime from http://de- -velopers.qnx.com. The versions of OS before 6.1.0 are not sup- -ported. + OpenGL in window mode works well and stable, in fullscreen +mode too, but fullscreen mode has not been heavily tested. + If you have QNX RtP 6.1.0 w/ or w/o Patch A you must download +new Photon3D runtime from http://developers.qnx.com. The versions +of OS before 6.1.0 are not supported. Problems: -1. Fullscreen mode (in OpenGL mode) has not been written yet. -2. Photon has some errors in detecting how much bits per pi- - xel videomode has. -3. No shared libraries yet. We need manually set flag to +1. While creating OpenGL context artificially selected software + renderer mode (QSSL made acceleration only for Voodoo boards + in fullscreen mode, sorry but I don't have this board, if you + want acceleration - you may remove some line in source). +2. Photon has some errors in detecting how much bits per pixel + videomode has. +3. No shared libraries yet. We need manually set flag to 'configure' --disable-shared. Some building issues: