Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11video.c @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 9867f3d86e44 |
children | aac47040c6d7 |
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--- a/src/video/x11/SDL_x11video.c Wed Nov 23 07:29:56 2005 +0000 +++ b/src/video/x11/SDL_x11video.c Wed Nov 23 11:46:36 2005 +0000 @@ -166,7 +166,7 @@ device->GetGamma = X11_GetVidModeGamma; device->SetGammaRamp = X11_SetGammaRamp; device->GetGammaRamp = NULL; -#ifdef HAVE_OPENGL +#ifdef HAVE_OPENGL_X11 device->GL_LoadLibrary = X11_GL_LoadLibrary; device->GL_GetProcAddress = X11_GL_GetProcAddress; device->GL_GetAttribute = X11_GL_GetAttribute;