Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11gl_c.h @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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--- a/src/video/x11/SDL_x11gl_c.h Wed Nov 23 07:29:56 2005 +0000 +++ b/src/video/x11/SDL_x11gl_c.h Wed Nov 23 11:46:36 2005 +0000 @@ -25,19 +25,21 @@ "@(#) $Id$"; #endif -#ifdef HAVE_OPENGL +#ifdef HAVE_OPENGL_X11 #include <GL/glx.h> +#ifdef USE_DLOPEN #include <dlfcn.h> -#if defined(__OpenBSD__) && !defined(__ELF__) -#define dlsym(x,y) dlsym(x, "_" y) +#else +#include "SDL_loadso.h" #endif #endif + #include "SDL_sysvideo.h" struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ -#ifdef HAVE_OPENGL +#ifdef HAVE_OPENGL_X11 GLXContext glx_context; /* Current GL context */ XVisualInfo* glx_visualinfo; /* XVisualInfo* returned by glXChooseVisual */ @@ -82,7 +84,7 @@ int screen); -#endif /* HAVE_OPENGL */ +#endif /* HAVE_OPENGL_X11 */ }; /* Old variable names */ @@ -95,7 +97,7 @@ extern int X11_GL_CreateWindow(_THIS, int w, int h); extern int X11_GL_CreateContext(_THIS); extern void X11_GL_Shutdown(_THIS); -#ifdef HAVE_OPENGL +#ifdef HAVE_OPENGL_X11 extern int X11_GL_MakeCurrent(_THIS); extern int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void X11_GL_SwapBuffers(_THIS);