Mercurial > sdl-ios-xcode
diff src/audio/mint/SDL_mintaudio_it.S @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | c83fa1c650dd |
children | d48ead2d2ba5 ea2a327b92d7 |