Mercurial > sdl-ios-xcode
diff src/audio/paudio/SDL_paudio.c @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 99210400e8b9 |
children | 1e431c2631ee |
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--- a/src/audio/paudio/SDL_paudio.c Wed Dec 31 08:05:21 2008 +0000 +++ b/src/audio/paudio/SDL_paudio.c Thu Jan 01 07:54:58 2009 +0000 @@ -528,6 +528,7 @@ static int PAUDIO_Init(SDL_AudioDriverImpl * impl) { + /* !!! FIXME: not right for device enum? */ int fd = OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if (fd < 0) { SDL_SetError("PAUDIO: Couldn't open audio device"); @@ -543,7 +544,8 @@ impl->CloseDevice = DSP_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: add device enum! */ - return 1; + /* !!! FIXME: device enum might make this 1. */ + return 2; /* 2 == definitely has an audio device. */ } AudioBootStrap PAUDIO_bootstrap = {