Mercurial > sdl-ios-xcode
diff src/audio/SDL_audiocvt.c @ 2728:2768bd7281e0
Fixed Visual Studio compilation problems
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Aug 2008 07:34:49 +0000 |
parents | f8f68f47285a |
children | 79c1bd651f04 |
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--- a/src/audio/SDL_audiocvt.c Tue Aug 26 07:34:23 2008 +0000 +++ b/src/audio/SDL_audiocvt.c Tue Aug 26 07:34:49 2008 +0000 @@ -20,6 +20,8 @@ slouken@libsdl.org */ #include "SDL_config.h" + +#define _USE_MATH_DEFINES #include <math.h> /* Functions for audio drivers to perform runtime conversion of audio format */ @@ -27,7 +29,7 @@ #include "SDL_audio.h" #include "SDL_audio_c.h" -#define DEBUG_CONVERT +//#define DEBUG_CONVERT /* These are fractional multiplication routines. That is, their inputs are two numbers in the range [-1, 1) and the result falls in that @@ -1369,7 +1371,7 @@ w0 = 2.0f * M_PI * fc; cosw0 = cosf(w0); - alpha = sin(w0) / (2.0f * Q); + alpha = sinf(w0) / (2.0f * Q); /* Compute coefficients, normalizing by a0 */ scale = 1.0f / (1.0f + alpha); @@ -1438,7 +1440,7 @@ #endif /* Initialize the state buffer to all zeroes, and set initial position */ - memset(cvt->state_buf, 0, 4 * SDL_AUDIO_BITSIZE(format) / 4); + SDL_memset(cvt->state_buf, 0, 4 * SDL_AUDIO_BITSIZE(format) / 4); cvt->state_pos = 0; #undef convert_fixed } @@ -1636,7 +1638,7 @@ cvt->len_sinc = m + 1; /* Allocate the floating point windowed sinc. */ - fSinc = (float *) malloc((m + 1) * sizeof(float)); + fSinc = SDL_stack_alloc(float, (m + 1)); if (fSinc == NULL) { return -1; } @@ -1699,16 +1701,17 @@ } /* Initialize the state buffer to all zeroes, and set initial position */ - memset(cvt->state_buf, 0, cvt->len_sinc * SDL_AUDIO_BITSIZE(format) / 4); + SDL_memset(cvt->state_buf, 0, + cvt->len_sinc * SDL_AUDIO_BITSIZE(format) / 4); cvt->state_pos = 0; /* Clean up */ #undef convert_fixed - free(fSinc); + SDL_stack_free(fSinc); } /* This is used to reduce the resampling ratio */ -inline int +static __inline__ int SDL_GCD(int a, int b) { int temp;