Mercurial > sdl-ios-xcode
diff src/video/nanox/SDL_nxvideo.h @ 471:26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
From: "Greg Haerr"
Subject: Announce: sdl-nanox-patch
Sam,
I've created an update patch for enhanced Nano-X support
with SDL. I've created the patch against SDL-1.2.4. I'd appreciate
it if you would apply it to the next SDL version.
Enhancements include:
1. Small bugfixes to compile without errors
2. Support for direct client-side framebuffer access with configure option
3. Add dynamic pixel type support for hardware framebuffer; eliminating the
need for compile-time configuration option.
I've updated the README.NanoX file with the details.
This version has been tested with Microwindows v0.89pre9 CVS
and SMPEG 0.4.4. I've added multi-threading support to
Microwindows to support the multi-threaded SMPEG, and
all works fine. To turn on thread safety in Microwindows,
use THREADSAFE=Y in the Microwindows config file.
Thanks!
Regards,
Greg
Founder, The Microwindows Project
http://microwindows.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Aug 2002 06:21:49 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
line wrap: on
line diff
--- a/src/video/nanox/SDL_nxvideo.h Sun Aug 25 02:05:24 2002 +0000 +++ b/src/video/nanox/SDL_nxvideo.h Sun Aug 25 06:21:49 2002 +0000 @@ -55,7 +55,8 @@ char * SDL_windowid ; GR_GC_ID GC ; unsigned char * Image ; - unsigned char * Image_buff ; + unsigned char * Image_buff ; /* for GrArea*/ + unsigned char * Clientfb; /* for DirectFB*/ nx_sdl_visual_t SDL_Visual ; // The current list of available video modes SDL_Rect ** modelist ; @@ -66,6 +67,9 @@ Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; // for GrArea, r_mask, g_mask, b_mask int pixel_type ; +#ifdef ENABLE_NANOX_DIRECT_FB + GR_WINDOW_FB_INFO fbinfo; +#endif } ; #define SDL_Window (this -> hidden -> SDL_Window) @@ -74,6 +78,7 @@ #define SDL_GC (this -> hidden -> GC) #define SDL_Image (this -> hidden -> Image) #define Image_buff (this -> hidden -> Image_buff) +#define Clientfb (this -> hidden -> Clientfb) #define SDL_Visual (this -> hidden -> SDL_Visual) #define SDL_modelist (this -> hidden -> modelist) #define currently_fullscreen (this -> hidden -> currently_fullscreen) @@ -83,6 +88,7 @@ #define GammaRamp_G (this -> hidden -> GammaRamp_G) #define GammaRamp_B (this -> hidden -> GammaRamp_B) #define pixel_type (this -> hidden -> pixel_type) +#define fbinfo (this -> hidden -> fbinfo) #define CI_SIZE 256 // color index size