Mercurial > sdl-ios-xcode
diff src/render/opengles2/SDL_render_gles2.c @ 5216:25ad4a50d34f
OpenGL ES 2.0 rendering LIVES!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Feb 2011 19:12:55 -0800 |
parents | 7b6101f3ea58 |
children | b0797947dd1c |
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--- a/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 10:59:37 2011 -0800 +++ b/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 19:12:55 2011 -0800 @@ -786,7 +786,6 @@ static int GLES2_RenderClear(SDL_Renderer *renderer); static int GLES2_RenderDrawPoints(SDL_Renderer *renderer, const SDL_Point *points, int count); static int GLES2_RenderDrawLines(SDL_Renderer *renderer, const SDL_Point *points, int count); -static int GLES2_RenderDrawRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count); static int GLES2_RenderFillRects(SDL_Renderer *renderer, const SDL_Rect **rects, int count); static int GLES2_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect *srcrect, const SDL_Rect *dstrect); @@ -1174,6 +1173,8 @@ if (hasCompiler) rdata->shader_formats[nFormats - 1] = (GLenum)-1; #endif /* ZUNE_HD */ + + rdata->updateSize = SDL_TRUE; /* Populate the function pointers for the module */ renderer->WindowEvent = &GLES2_WindowEvent;