Mercurial > sdl-ios-xcode
diff TODO @ 2861:25745ac3d785
Updated TODO list
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 10 Dec 2008 08:39:00 +0000 |
parents | 6f260584df22 |
children | fe8ea2b39aea |
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--- a/TODO Mon Dec 08 00:52:12 2008 +0000 +++ b/TODO Wed Dec 10 08:39:00 2008 +0000 @@ -3,27 +3,24 @@ * Fill in current_w and current_h with desktop display mode ([SDL] SDL_VideoInfo in 1.3 missing elements) * Implement YUV texture support + - in progress, software support is done, Ryan is working on OpenGL shaders * Implement desktop video mode change notification? + * Verify mouse grab support + * Properly handle mouse grab with Vista DPI scaling + * Make sure the mouse is where it's supposed to be when un-grabbed + * Test native window codepath + * Add keyboard enumeration / name query API Wish list for the 1.3 development branch: http://bugzilla.libsdl.org/ * Add a way to register custom events - * Add internal support for adding video modes and refresh rates - * Support querying and setting refresh rate with video modes - * Add mousewheel events (new unified event architecture?) * DirectInput joystick support needs to be implemented - * Be able to enumerate and select available audio and video drivers - * Fullscreen video mode support for Mac OS X * Explicit vertical retrace wait (maybe separate from SDL_Flip?) * Shaped windows, windows without borders - * Multiple windows, multiple display support - * SDL_INIT_EVENTTHREAD on Windows and MacOS? + * Multiple display support * Add a timestamp to events * Add audio input API - * Add hardware accelerated scaled blit - * Add hardware accelerated alpha blits - * Redesign blitting architecture to allow blit plugins * Add modifier state to key and button events In the jump from 1.2 to 1.3, we should change the SDL_Rect members to