Mercurial > sdl-ios-xcode
diff test/automated/common/img_blitblend.c @ 4587:25391ccf16a0
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Tue, 22 Jun 2010 20:01:38 +0530 |
parents | 22ac66da0765 |
children | e743b9c3f6d6 |