Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32window.c @ 4486:237b1eb53e4d
Fixed fullscreen window position
Fixed position calculation for centered windows
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 06 Jul 2010 08:22:36 -0700 |
parents | 3e69e077cb95 |
children | eff4e88cc1e8 |
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--- a/src/video/win32/SDL_win32window.c Mon Jul 05 22:48:35 2010 -0700 +++ b/src/video/win32/SDL_win32window.c Tue Jul 06 08:22:36 2010 -0700 @@ -184,7 +184,6 @@ { SDL_VideoDisplay *display = window->display; HWND hwnd; - HWND top; RECT rect; SDL_Rect bounds; DWORD style = (WS_CLIPSIBLINGS | WS_CLIPCHILDREN); @@ -202,11 +201,6 @@ } /* Figure out what the window area will be */ - if (window->flags & SDL_WINDOW_FULLSCREEN) { - top = HWND_TOPMOST; - } else { - top = HWND_NOTOPMOST; - } rect.left = 0; rect.top = 0; rect.right = window->w; @@ -216,9 +210,17 @@ h = (rect.bottom - rect.top); WIN_GetDisplayBounds(_this, display, &bounds); + if (window->flags & SDL_WINDOW_FULLSCREEN) { + /* The bounds when this window is visible is the fullscreen mode */ + SDL_DisplayMode fullscreen_mode; + if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) { + bounds.w = fullscreen_mode.w; + bounds.h = fullscreen_mode.h; + } + } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { - x = bounds.x + (bounds.w - window->w) / 2; + x = bounds.x + (bounds.w - w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { if (bounds.x == 0) { x = CW_USEDEFAULT; @@ -230,7 +232,7 @@ } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { - y = bounds.y + (bounds.h - window->h) / 2; + y = bounds.y + (bounds.h - h) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { if (bounds.x == 0) { y = CW_USEDEFAULT; @@ -387,6 +389,7 @@ HWND top; BOOL menu; int x, y; + int w, h; /* Figure out what the window area will be */ if (window->flags & SDL_WINDOW_FULLSCREEN) { @@ -405,17 +408,27 @@ menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); #endif AdjustWindowRectEx(&rect, style, menu, 0); + w = (rect.right - rect.left); + h = (rect.bottom - rect.top); WIN_GetDisplayBounds(_this, display, &bounds); + if (window->flags & SDL_WINDOW_FULLSCREEN) { + /* The bounds when this window is visible is the fullscreen mode */ + SDL_DisplayMode fullscreen_mode; + if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) { + bounds.w = fullscreen_mode.w; + bounds.h = fullscreen_mode.h; + } + } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->x == SDL_WINDOWPOS_CENTERED) { - x = bounds.x + (bounds.w - window->w) / 2; + x = bounds.x + (bounds.w - w) / 2; } else { x = bounds.x + window->x + rect.left; } if ((window->flags & SDL_WINDOW_FULLSCREEN) || window->y == SDL_WINDOWPOS_CENTERED) { - y = bounds.y + (bounds.h - window->h) / 2; + y = bounds.y + (bounds.h - h) / 2; } else { y = bounds.y + window->y + rect.top; }