Mercurial > sdl-ios-xcode
diff test/automated/surface/surface.c @ 3259:22ac66da0765
Merged Edgar's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 05:06:34 +0000 |
parents | |
children | 0acec8c9f5c9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/automated/surface/surface.c Mon Sep 07 05:06:34 2009 +0000 @@ -0,0 +1,596 @@ +/** + * Automated SDL_Surface test. + * + * Written by Edgar Simo "bobbens" + * + * Released under Public Domain. + */ + + +#include "SDL.h" +#include "SDL_surface.h" +#include "SDL_video.h" +#include "SDL_at.h" + +#include "common/common.h" + + +/* + * Pull in images for testcases. + */ +#include "common/images.h" + + +/* + * Prototypes. + */ +/* Testcases. */ +static void surface_testLoad( SDL_Surface *testsur ); +static void surface_testPrimitives( SDL_Surface *testsur ); +static void surface_testPrimitivesBlend( SDL_Surface *testsur ); +static void surface_testBlit( SDL_Surface *testsur ); +static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode ); +static void surface_testBlitBlend( SDL_Surface *testsur ); + + +/** + * @brief Tests sprite loading. + */ +static void surface_testLoad( SDL_Surface *testsur ) +{ + int ret; + SDL_Surface *face, *rface; + + SDL_ATbegin( "Load Test" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create the blit surface. */ + face = SDL_LoadBMP("../icon.bmp"); + if (SDL_ATassert( "SDL_CreateLoadBmp", face != NULL)) + return; + + /* Set transparent pixel as the pixel at (0,0) */ + if (face->format->palette) { + ret = SDL_SetColorKey(face, (SDL_SRCCOLORKEY | SDL_RLEACCEL), + *(Uint8 *) face->pixels); + if (SDL_ATassert( "SDL_SetColorKey", ret == 0)) + return; + } + + /* Convert to 32 bit to compare. */ + rface = SDL_ConvertSurface( face, testsur->format, 0 ); + if (SDL_ATassert( "SDL_ConvertSurface", rface != NULL)) + return; + + /* See if it's the same. */ + if (SDL_ATassert( "Primitives output not the same.", + surface_compare( rface, &img_face)==0 )) + return; + + /* Clean up. */ + SDL_FreeSurface( rface ); + SDL_FreeSurface( face ); + + SDL_ATend(); +} + + +/** + * @brief Tests the SDL primitives for rendering. + */ +static void surface_testPrimitives( SDL_Surface *testsur ) +{ + int ret; + int x, y; + SDL_Rect rect; + + SDL_ATbegin( "Primitives Test" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create the surface. */ + testsur = SDL_CreateRGBSurface( 0, 80, 60, 32, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL)) + return; + + /* Draw a rectangle. */ + rect.x = 40; + rect.y = 0; + rect.w = 40; + rect.h = 80; + ret = SDL_FillRect( testsur, &rect, + SDL_MapRGB( testsur->format, 13, 73, 200 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Draw a rectangle. */ + rect.x = 10; + rect.y = 10; + rect.w = 60; + rect.h = 40; + ret = SDL_FillRect( testsur, &rect, + SDL_MapRGB( testsur->format, 200, 0, 100 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Draw some points like so: + * X.X.X.X.. + * .X.X.X.X. + * X.X.X.X.. */ + for (y=0; y<3; y++) { + x = y % 2; + for (; x<80; x+=2) { + ret = SDL_DrawPoint( testsur, x, y, + SDL_MapRGB( testsur->format, x*y, x*y/2, x*y/3 ) ); + if (SDL_ATassert( "SDL_DrawPoint", ret == 0)) + return; + } + } + + /* Draw some lines. */ + ret = SDL_DrawLine( testsur, 0, 30, 80, 30, + SDL_MapRGB( testsur->format, 0, 255, 0 ) ); + if (SDL_ATassert( "SDL_DrawLine", ret == 0)) + return; + ret = SDL_DrawLine( testsur, 40, 30, 40, 60, + SDL_MapRGB( testsur->format, 55, 55, 5 ) ); + if (SDL_ATassert( "SDL_DrawLine", ret == 0)) + return; + ret = SDL_DrawLine( testsur, 0, 60, 80, 0, + SDL_MapRGB( testsur->format, 5, 105, 105 ) ); + if (SDL_ATassert( "SDL_DrawLine", ret == 0)) + return; + + /* See if it's the same. */ + if (SDL_ATassert( "Primitives output not the same.", + surface_compare( testsur, &img_primitives )==0 )) + return; + + SDL_ATend(); +} + + +/** + * @brief Tests the SDL primitives with alpha for rendering. + */ +static void surface_testPrimitivesBlend( SDL_Surface *testsur ) +{ + int ret; + int i, j; + SDL_Rect rect; + + SDL_ATbegin( "Primitives Blend Test" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create some rectangles for each blend mode. */ + ret = SDL_BlendRect( testsur, NULL, SDL_BLENDMODE_NONE, 255, 255, 255, 0 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + rect.x = 10; + rect.y = 25; + rect.w = 40; + rect.h = 25; + ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_ADD, 240, 10, 10, 75 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + rect.x = 30; + rect.y = 40; + rect.w = 45; + rect.h = 15; + ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_BLEND, 10, 240, 10, 100 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + rect.x = 25; + rect.y = 25; + rect.w = 25; + rect.h = 25; + ret = SDL_BlendRect( testsur, &rect, SDL_BLENDMODE_MOD, 10, 10, 240, 125 ); + if (SDL_ATassert( "SDL_BlendRect", ret == 0)) + return; + + /* Draw blended lines, lines for everyone. */ + for (i=0; i<testsur->w; i+=2) { + ret = SDL_BlendLine( testsur, 0, 0, i, 59, + (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : + (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, + 60+2*i, 240-2*i, 50, 3*i ); + if (SDL_ATassert( "SDL_BlendLine", ret == 0)) + return; + } + for (i=0; i<testsur->h; i+=2) { + ret = SDL_BlendLine( testsur, 0, 0, 79, i, + (((i/2)%3)==0) ? SDL_BLENDMODE_BLEND : + (((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, + 60+2*i, 240-2*i, 50, 3*i ); + if (SDL_ATassert( "SDL_BlendLine", ret == 0)) + return; + } + + /* Draw points. */ + for (j=0; j<testsur->h; j+=3) { + for (i=0; i<testsur->w; i+=3) { + ret = SDL_BlendPoint( testsur, i, j, + ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND : + ((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_MOD, + j*4, i*3, j*4, i*3 ); + if (SDL_ATassert( "SDL_BlendPoint", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Primitives output not the same.", + surface_compare( testsur, &img_blend )==0 )) + return; + + SDL_ATend(); +} + + +/** + * @brief Tests some blitting routines. + */ +static void surface_testBlit( SDL_Surface *testsur ) +{ + int ret; + SDL_Rect rect; + SDL_Surface *face; + int i, j, ni, nj; + + SDL_ATbegin( "Blit Tests" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create face surface. */ + face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, + img_face.width, img_face.height, 32, img_face.width*4, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL)) + return; + + /* Constant values. */ + rect.w = face->w; + rect.h = face->h; + ni = testsur->w - face->w; + nj = testsur->h - face->h; + + /* Loop blit. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Blitting output not the same (normal blit).", + surface_compare( testsur, &img_blit )==0 )) + return; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Test blitting with colour mod. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Set colour mod. */ + ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j ); + if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) + return; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceColorMod).", + surface_compare( testsur, &img_blitColour )==0 )) + return; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Restore colour. */ + ret = SDL_SetSurfaceColorMod( face, 255, 255, 255 ); + if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) + return; + + /* Test blitting with colour mod. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Set alpha mod. */ + ret = SDL_SetSurfaceAlphaMod( face, (255/ni)*i ); + if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) + return; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* See if it's the same. */ + if (SDL_ATassert( "Blitting output not the same (using SDL_SetSurfaceAlphaMod).", + surface_compare( testsur, &img_blitAlpha )==0 )) + return; + + /* Clean up. */ + SDL_FreeSurface( face ); + + SDL_ATend(); +} + + +/** + * @brief Tests a blend mode. + */ +static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode ) +{ + int ret; + int i, j, ni, nj; + SDL_Rect rect; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return 1; + + /* Steps to take. */ + ni = testsur->w - face->w; + nj = testsur->h - face->h; + + /* Constant values. */ + rect.w = face->w; + rect.h = face->h; + + /* Test blend mode. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + /* Set blend mode. */ + ret = SDL_SetSurfaceBlendMode( face, mode ); + if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0)) + return 1; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return 1; + } + } + + return 0; +} + + +/** + * @brief Tests some more blitting routines. + */ +static void surface_testBlitBlend( SDL_Surface *testsur ) +{ + int ret; + SDL_Rect rect; + SDL_Surface *face; + int i, j, ni, nj; + int mode; + + SDL_ATbegin( "Blit Blending Tests" ); + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Create the blit surface. */ + face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, + img_face.width, img_face.height, 32, img_face.width*4, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", face != NULL)) + return; + + /* Set alpha mod. */ + ret = SDL_SetSurfaceAlphaMod( face, 100 ); + if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) + return; + + /* Steps to take. */ + ni = testsur->w - face->w; + nj = testsur->h - face->h; + + /* Constant values. */ + rect.w = face->w; + rect.h = face->h; + + /* Test None. */ + if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_NONE )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_NONE).", + surface_compare( testsur, &img_blendNone )==0 )) + return; + + /* Test Mask. */ + if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MASK )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MASK).", + surface_compare( testsur, &img_blendMask )==0 )) + return; + + /* Test Blend. */ + if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_BLEND )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_BLEND).", + surface_compare( testsur, &img_blendBlend )==0 )) + return; + + /* Test Add. */ + if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_ADD )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_ADD).", + surface_compare( testsur, &img_blendAdd )==0 )) + return; + + /* Test Mod. */ + if (surface_testBlitBlendMode( testsur, face, SDL_BLENDMODE_MOD )) + return; + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLENDMODE_MOD).", + surface_compare( testsur, &img_blendMod )==0 )) + return; + + /* Clear surface. */ + ret = SDL_FillRect( testsur, NULL, + SDL_MapRGB( testsur->format, 0, 0, 0 ) ); + if (SDL_ATassert( "SDL_FillRect", ret == 0)) + return; + + /* Loop blit. */ + for (j=0; j <= nj; j+=4) { + for (i=0; i <= ni; i+=4) { + + /* Set colour mod. */ + ret = SDL_SetSurfaceColorMod( face, (255/nj)*j, (255/ni)*i, (255/nj)*j ); + if (SDL_ATassert( "SDL_SetSurfaceColorMod", ret == 0)) + return; + + /* Set alpha mod. */ + ret = SDL_SetSurfaceAlphaMod( face, (100/ni)*i ); + if (SDL_ATassert( "SDL_SetSurfaceAlphaMod", ret == 0)) + return; + + /* Crazy blending mode magic. */ + mode = (i/4*j/4) % 4; + if (mode==0) mode = SDL_BLENDMODE_MASK; + else if (mode==1) mode = SDL_BLENDMODE_BLEND; + else if (mode==2) mode = SDL_BLENDMODE_ADD; + else if (mode==3) mode = SDL_BLENDMODE_MOD; + ret = SDL_SetSurfaceBlendMode( face, mode ); + if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0)) + return; + + /* Blitting. */ + rect.x = i; + rect.y = j; + ret = SDL_BlitSurface( face, NULL, testsur, &rect ); + if (SDL_ATassert( "SDL_BlitSurface", ret == 0)) + return; + } + } + + /* Check to see if matches. */ + if (SDL_ATassert( "Blitting blending output not the same (using SDL_BLEND_*).", + surface_compare( testsur, &img_blendAll )==0 )) + return; + + /* Clean up. */ + SDL_FreeSurface( face ); + + SDL_ATend(); +} + + +/** + * @brief Runs all the tests on the surface. + * + * @param testsur Surface to run tests on. + */ +void surface_runTests( SDL_Surface *testsur ) +{ + /* Software surface blitting. */ + surface_testPrimitives( testsur ); + surface_testPrimitivesBlend( testsur ); + surface_testBlit( testsur ); + surface_testBlitBlend( testsur ); +} + + +/** + * @brief Entry point. + */ +#ifdef TEST_STANDALONE +int main( int argc, const char *argv[] ) +{ + (void) argc; + (void) argv; +#else /* TEST_STANDALONE */ +int test_surface (void) +{ +#endif /* TEST_STANDALONE */ + int ret; + SDL_Surface *testsur; + + SDL_ATinit( "SDL_Surface" ); + + SDL_ATbegin( "Initializing" ); + /* Initializes the SDL subsystems. */ + ret = SDL_Init(0); + if (SDL_ATassert( "SDL_Init(0)", ret == 0)) + goto err; + + /* Now run on the video mode. */ + ret = SDL_InitSubSystem( SDL_INIT_VIDEO ); + if (SDL_ATassert( "SDL_InitSubSystem( SDL_INIT_VIDEO )", ret == 0)) + goto err; + + /* + * Surface on surface tests. + */ + /* Create the test surface. */ + testsur = SDL_CreateRGBSurface( 0, 80, 60, 32, + RMASK, GMASK, BMASK, AMASK ); + if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL)) + goto err; + SDL_ATend(); + /* Run surface on surface tests. */ + surface_testLoad( testsur ); + surface_runTests( testsur ); + /* Clean up. */ + SDL_FreeSurface( testsur ); + + /* Exit SDL. */ + SDL_Quit(); + + return SDL_ATfinish(); + +err: + return SDL_ATfinish(); +} +