Mercurial > sdl-ios-xcode
diff VisualC/SDLmain/SDLmain_VS2005.vcproj @ 4479:223ab94286a3
Split out the Visual C++ 2005 and 2008 projects explicitly.
Added the test programs to the Visual C++ 2008 project.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 05 Jul 2010 17:10:34 -0700 |
parents | VisualC/SDLmain/SDLmain.vcproj@5f812979e179 |
children | 03dcb795c583 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/VisualC/SDLmain/SDLmain_VS2005.vcproj Mon Jul 05 17:10:34 2010 -0700 @@ -0,0 +1,245 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="SDLmain" + ProjectGUID="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\Release" + ConfigurationType="4" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + Description="Making sure basic SDL headers are in place..." + CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\include,..\..\include\SDL" + PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32,NDEBUG,_WINDOWS" + StringPooling="true" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile=".\Release/SDLmain.pch" + AssemblerListingLocation=".\Release/" + ObjectFile=".\Release/" + ProgramDataBaseFileName=".\Release/" + WarningLevel="3" + SuppressStartupBanner="true" + CompileAs="0" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLibrarianTool" + OutputFile=".\Release\SDLmain.lib" + SuppressStartupBanner="true" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release_NoSTDIO|Win32" + OutputDirectory=".\Release_NOSTDIO" + IntermediateDirectory=".\Release_NOSTDIO" + ConfigurationType="4" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + Description="Making sure basic SDL headers are in place..." + CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\include,..\..\include\SDL" + PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32,NDEBUG,_WINDOWS,NO_STDIO_REDIRECT" + StringPooling="true" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile=".\Release_NOSTDIO/SDLmain.pch" + AssemblerListingLocation=".\Release_NOSTDIO/" + ObjectFile=".\Release_NOSTDIO/" + ProgramDataBaseFileName=".\Release_NOSTDIO/" + WarningLevel="3" + SuppressStartupBanner="true" + CompileAs="0" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLibrarianTool" + OutputFile=".\Release_NOSTDIO\SDLmain.lib" + SuppressStartupBanner="true" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="4" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + Description="Making sure basic SDL headers are in place..." + CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\..\include,..\..\include\SDL" + PreprocessorDefinitions="_CRT_SECURE_NO_DEPRECATE;WIN32,_DEBUG,_WINDOWS" + RuntimeLibrary="2" + UsePrecompiledHeader="0" + PrecompiledHeaderFile=".\Debug/SDLmain.pch" + AssemblerListingLocation=".\Debug/" + ObjectFile=".\Debug/" + ProgramDataBaseFileName=".\Debug/" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="1" + CompileAs="0" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLibrarianTool" + OutputFile=".\Debug\SDLmain.lib" + SuppressStartupBanner="true" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <File + RelativePath="..\..\Src\Main\Win32\SDL_win32_main.c" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject>