Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_sysevents.c @ 1523:21b1fbb53f4a
(patch tweaked a bit)
Date: Tue, 14 Mar 2006 03:30:11 +0000
From: Peter Mulholland
Subject: [SDL] Windows MessageBox() strangeness fixes
Hello all,
I *think* this should fix the issues that people were seeing with
MessageBox() not working and therefore assert() on mingw/msvc. Forgive
me if i've screwed up making the diff file - I'm a total newb when it
comes to things like CVS and diff.
It modifies a few files as I saw that FlushMessageQueue() was in both
the windx5 and windib driver, so I moved this into wincommon. It was
also in the gapi driver, so I changed that too. The function is now
WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 04:00:03 +0000 |
parents | 4d005dfbb7f5 |
children | e49147870aac c121d94672cb 203695f768e0 |
line wrap: on
line diff
--- a/src/video/wincommon/SDL_sysevents.c Tue Mar 14 03:04:50 2006 +0000 +++ b/src/video/wincommon/SDL_sysevents.c Tue Mar 14 04:00:03 2006 +0000 @@ -169,6 +169,21 @@ #endif +/* JC 14 Mar 2006 + This is used all over the place, in the windib driver and in the dx5 driver + So we may as well stick it here instead of having multiple copies scattered + about +*/ +void WIN_FlushMessageQueue() +{ + MSG msg; + while ( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) ) { + if ( msg.message == WM_QUIT ) break; + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } +} + static void SDL_RestoreGameMode(void) { #ifdef _WIN32_WCE