diff src/audio/nds/SDL_ndsaudio.c @ 2735:204be4fc2726

Final merge of Google Summer of Code 2008 work... Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga
author Sam Lantinga <slouken@libsdl.org>
date Wed, 27 Aug 2008 15:10:03 +0000
parents
children 99210400e8b9
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/nds/SDL_ndsaudio.c	Wed Aug 27 15:10:03 2008 +0000
@@ -0,0 +1,130 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+
+    This file written by Ryan C. Gordon (icculus@icculus.org)
+*/
+#include "SDL_config.h"
+
+/* Output audio to NDS */
+
+#include <nds.h>
+
+#include "SDL_audio.h"
+#include "../SDL_audio_c.h"
+#include "SDL_ndsaudio.h"
+
+static int
+NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture)
+{
+    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
+    int valid_datatype = 0;
+
+    this->hidden = SDL_malloc(sizeof(*(this->hidden)));
+    if (!this->hidden) {
+        SDL_OutOfMemory();
+        return 0;
+    }
+    SDL_memset(this->hidden, 0, (sizeof *this->hidden));
+
+    while ((!valid_datatype) && (test_format)) {
+        this->spec.format = test_format;
+        switch (test_format) {
+        case AUDIO_S8:
+            /*case AUDIO_S16LSB: */
+            valid_datatype = 1;
+            break;
+        default:
+            test_format = SDL_NextAudioFormat();
+            break;
+        }
+    }
+
+    /* set the generic sound parameters */
+    setGenericSound(22050,      /* sample rate */
+                    127,        /* volume */
+                    64,         /* panning/balance */
+                    0);         /* sound format */
+
+    return 1;
+}
+
+static void
+NDSAUD_PlayDevice(_THIS)
+{
+    TransferSoundData *sound = SDL_malloc(sizeof(TransferSoundData));
+    if (!sound) {
+        SDL_OutOfMemory();
+    }
+
+    playGenericSound(this->hidden->mixbuf, this->hidden->mixlen);
+#if 0
+//    sound->data = this->hidden->mixbuf;/* pointer to raw audio data */
+//    sound->len = this->hidden->mixlen; /* size of raw data pointed to above */
+//    sound->rate = 22050; /* sample rate = 22050Hz */
+//    sound->vol = 127;    /* volume [0..127] for [min..max] */
+//    sound->pan = 64;     /* balance [0..127] for [left..right] */
+//    sound->format = 0;   /* 0 for 16-bit, 1 for 8-bit */
+//    playSound(sound);
+#endif
+}
+
+
+static Uint8 *
+NDSAUD_GetDeviceBuf(_THIS)
+{
+    return this->hidden->mixbuf;        /* is this right? */
+}
+
+static void
+NDSAUD_WaitDevice(_THIS)
+{
+    /* stub */
+}
+
+static void
+NDSAUD_CloseDevice(_THIS)
+{
+    /* stub */
+}
+
+static int
+NDSAUD_Init(SDL_AudioDriverImpl * impl)
+{
+    /* Set the function pointers */
+    impl->OpenDevice = NDSAUD_OpenDevice;
+    impl->PlayDevice = NDSAUD_PlayDevice;
+    impl->WaitDevice = NDSAUD_WaitDevice;
+    impl->GetDeviceBuf = NDSAUD_GetDeviceBuf;
+    impl->CloseDevice = NDSAUD_CloseDevice;
+
+    /* and the capabilities */
+    impl->HasCaptureSupport = 1;
+    impl->OnlyHasDefaultOutputDevice = 1;
+    impl->OnlyHasDefaultInputDevice = 1;
+
+    return 1;
+}
+
+AudioBootStrap NDSAUD_bootstrap = {
+    "nds", "SDL NDS audio driver", NDSAUD_Init, 0       /*1? */
+};
+
+/* vi: set ts=4 sw=4 expandtab: */