Mercurial > sdl-ios-xcode
diff src/audio/nds/SDL_ndsaudio.c @ 2735:204be4fc2726
Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 27 Aug 2008 15:10:03 +0000 |
parents | |
children | 99210400e8b9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/nds/SDL_ndsaudio.c Wed Aug 27 15:10:03 2008 +0000 @@ -0,0 +1,130 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org + + This file written by Ryan C. Gordon (icculus@icculus.org) +*/ +#include "SDL_config.h" + +/* Output audio to NDS */ + +#include <nds.h> + +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_ndsaudio.h" + +static int +NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) +{ + SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); + int valid_datatype = 0; + + this->hidden = SDL_malloc(sizeof(*(this->hidden))); + if (!this->hidden) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + while ((!valid_datatype) && (test_format)) { + this->spec.format = test_format; + switch (test_format) { + case AUDIO_S8: + /*case AUDIO_S16LSB: */ + valid_datatype = 1; + break; + default: + test_format = SDL_NextAudioFormat(); + break; + } + } + + /* set the generic sound parameters */ + setGenericSound(22050, /* sample rate */ + 127, /* volume */ + 64, /* panning/balance */ + 0); /* sound format */ + + return 1; +} + +static void +NDSAUD_PlayDevice(_THIS) +{ + TransferSoundData *sound = SDL_malloc(sizeof(TransferSoundData)); + if (!sound) { + SDL_OutOfMemory(); + } + + playGenericSound(this->hidden->mixbuf, this->hidden->mixlen); +#if 0 +// sound->data = this->hidden->mixbuf;/* pointer to raw audio data */ +// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */ +// sound->rate = 22050; /* sample rate = 22050Hz */ +// sound->vol = 127; /* volume [0..127] for [min..max] */ +// sound->pan = 64; /* balance [0..127] for [left..right] */ +// sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ +// playSound(sound); +#endif +} + + +static Uint8 * +NDSAUD_GetDeviceBuf(_THIS) +{ + return this->hidden->mixbuf; /* is this right? */ +} + +static void +NDSAUD_WaitDevice(_THIS) +{ + /* stub */ +} + +static void +NDSAUD_CloseDevice(_THIS) +{ + /* stub */ +} + +static int +NDSAUD_Init(SDL_AudioDriverImpl * impl) +{ + /* Set the function pointers */ + impl->OpenDevice = NDSAUD_OpenDevice; + impl->PlayDevice = NDSAUD_PlayDevice; + impl->WaitDevice = NDSAUD_WaitDevice; + impl->GetDeviceBuf = NDSAUD_GetDeviceBuf; + impl->CloseDevice = NDSAUD_CloseDevice; + + /* and the capabilities */ + impl->HasCaptureSupport = 1; + impl->OnlyHasDefaultOutputDevice = 1; + impl->OnlyHasDefaultInputDevice = 1; + + return 1; +} + +AudioBootStrap NDSAUD_bootstrap = { + "nds", "SDL NDS audio driver", NDSAUD_Init, 0 /*1? */ +}; + +/* vi: set ts=4 sw=4 expandtab: */