diff src/audio/SDL_audio.c @ 2735:204be4fc2726

Final merge of Google Summer of Code 2008 work... Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga
author Sam Lantinga <slouken@libsdl.org>
date Wed, 27 Aug 2008 15:10:03 +0000
parents 2768bd7281e0
children f55c87ae336b
line wrap: on
line diff
--- a/src/audio/SDL_audio.c	Wed Aug 27 13:37:19 2008 +0000
+++ b/src/audio/SDL_audio.c	Wed Aug 27 15:10:03 2008 +0000
@@ -70,6 +70,7 @@
 extern AudioBootStrap DCAUD_bootstrap;
 extern AudioBootStrap MMEAUDIO_bootstrap;
 extern AudioBootStrap DART_bootstrap;
+extern AudioBootStrap NDSAUD_bootstrap;
 
 
 /* Available audio drivers */
@@ -145,6 +146,9 @@
 #if SDL_AUDIO_DRIVER_DART
     &DART_bootstrap,
 #endif
+#if SDL_AUDIO_DRIVER_NDS
+    &NDSAUD_bootstrap,
+#endif
     NULL
 };
 
@@ -167,31 +171,38 @@
 {
     return -1;
 }
+
 static void
 SDL_AudioThreadInit_Default(_THIS)
 {                               /* no-op. */
 }
+
 static void
 SDL_AudioWaitDevice_Default(_THIS)
 {                               /* no-op. */
 }
+
 static void
 SDL_AudioPlayDevice_Default(_THIS)
 {                               /* no-op. */
 }
+
 static Uint8 *
 SDL_AudioGetDeviceBuf_Default(_THIS)
 {
     return NULL;
 }
+
 static void
 SDL_AudioWaitDone_Default(_THIS)
 {                               /* no-op. */
 }
+
 static void
 SDL_AudioCloseDevice_Default(_THIS)
 {                               /* no-op. */
 }
+
 static void
 SDL_AudioDeinitialize_Default(void)
 {                               /* no-op. */