Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_sysevents.c @ 3970:203695f768e0 SDL-1.2
Added support for WM_XBUTTON to the windib driver, to support more mouse
buttons.
Fixes Bugzilla #311.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 16 Jun 2007 05:10:47 +0000 |
parents | 21b1fbb53f4a |
children | c75679dce60c |
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--- a/src/video/wincommon/SDL_sysevents.c Fri Jun 15 15:52:04 2007 +0000 +++ b/src/video/wincommon/SDL_sysevents.c Sat Jun 16 05:10:47 2007 +0000 @@ -24,6 +24,17 @@ #define WIN32_LEAN_AND_MEAN #include <windows.h> +/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ +#ifndef WM_XBUTTONDOWN +#define WM_XBUTTONDOWN 0x020B +#endif +#ifndef WM_XBUTTONUP +#define WM_XBUTTONUP 0x020C +#endif +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif + #include "SDL_events.h" #include "SDL_video.h" #include "SDL_syswm.h" @@ -466,9 +477,12 @@ case WM_MBUTTONDOWN: case WM_MBUTTONUP: case WM_RBUTTONDOWN: - case WM_RBUTTONUP: { + case WM_RBUTTONUP: + case WM_XBUTTONDOWN: + case WM_XBUTTONUP: { /* Mouse is handled by DirectInput when fullscreen */ if ( SDL_VideoSurface && ! DINPUT_FULLSCREEN() ) { + WORD xbuttonval = 0; Sint16 x, y; Uint8 button, state; @@ -505,6 +519,16 @@ button = SDL_BUTTON_RIGHT; state = SDL_RELEASED; break; + case WM_XBUTTONDOWN: + xbuttonval = GET_XBUTTON_WPARAM(wParam); + button = SDL_BUTTON_WHEELDOWN + xbuttonval; + state = SDL_PRESSED; + break; + case WM_XBUTTONUP: + xbuttonval = GET_XBUTTON_WPARAM(wParam); + button = SDL_BUTTON_WHEELDOWN + xbuttonval; + state = SDL_RELEASED; + break; default: /* Eh? Unknown button? */ return(0); @@ -535,6 +559,19 @@ } posted = SDL_PrivateMouseButton( state, button, x, y); + + /* + * MSDN says: + * "Unlike the WM_LBUTTONUP, WM_MBUTTONUP, and WM_RBUTTONUP + * messages, an application should return TRUE from [an + * XBUTTON message] if it processes it. Doing so will allow + * software that simulates this message on Microsoft Windows + * systems earlier than Windows 2000 to determine whether + * the window procedure processed the message or called + * DefWindowProc to process it. + */ + if (xbuttonval > 0) + return(TRUE); } } return(0);