Mercurial > sdl-ios-xcode
diff Xcode-iPhoneOS/Demos/src/rectangles.c @ 3277:20326ba2bda2
This name inconsistency has been bugging me for a while...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 07:32:36 +0000 |
parents | |
children | 64ce267332c6 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Xcode-iPhoneOS/Demos/src/rectangles.c Sat Sep 19 07:32:36 2009 +0000 @@ -0,0 +1,84 @@ +/* + * rectangles.c + * written by Holmes Futrell + * use however you want +*/ + +#include "SDL.h" +#include <time.h> +#include "common.h" + +void +render(void) +{ + + Uint8 r, g, b; + /* Come up with a random rectangle */ + SDL_Rect rect; + rect.w = randomInt(64, 128); + rect.h = randomInt(64, 128); + rect.x = randomInt(0, SCREEN_WIDTH); + rect.y = randomInt(0, SCREEN_HEIGHT); + + /* Come up with a random color */ + r = randomInt(50, 255); + g = randomInt(50, 255); + b = randomInt(50, 255); + + /* Fill the rectangle in the color */ + SDL_SetRenderDrawColor(r, g, b, 255); + SDL_RenderFill(&rect); + + /* update screen */ + SDL_RenderPresent(); + +} + +int +main(int argc, char *argv[]) +{ + + SDL_WindowID windowID; + int done; + SDL_Event event; + + /* initialize SDL */ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + fatalError("Could not initialize SDL"); + } + + /* seed random number generator */ + srand(time(NULL)); + + /* create window and renderer */ + windowID = + SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, + SDL_WINDOW_SHOWN); + if (windowID == 0) { + fatalError("Could not initialize Window"); + } + if (SDL_CreateRenderer(windowID, -1, 0) != 0) { + fatalError("Could not create renderer"); + } + + /* Fill screen with black */ + SDL_SetRenderDrawColor(0, 0, 0, 255); + SDL_RenderFill(NULL); + + /* Enter render loop, waiting for user to quit */ + done = 0; + while (!done) { + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + done = 1; + } + } + render(); + SDL_Delay(1); + } + + /* shutdown SDL */ + SDL_Quit(); + + return 0; +}