Mercurial > sdl-ios-xcode
diff include/SDL_haptic.h @ 2525:1fb3fba13a2c gsoc2008_force_feedback
Added third axis to condition effects.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Thu, 17 Jul 2008 16:08:46 +0000 |
parents | 366d84fdf8d1 |
children | 2d88b82ce781 |
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--- a/include/SDL_haptic.h Thu Jul 17 16:07:20 2008 +0000 +++ b/include/SDL_haptic.h Thu Jul 17 16:08:46 2008 +0000 @@ -508,11 +508,12 @@ * - SDL_HAPTIC_FRICTION: Effect based on axes movement. * * Direction is handled by condition internals instead of a direction member. - * The condition effect specific members have two parameters. The first - * refers to the X axis, the second refers to the Y axis. The right terms - * refer to the positive side of the axis and the left terms refer to the - * negative side of the axis. Please refer to the SDL_HapticDirection - * diagram for which side is positive and which is negative. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the SDL_HapticDirection diagram for which side is positive and + * which is negative. * * \sa SDL_HapticDirection * \sa SDL_HAPTIC_SPRING @@ -536,12 +537,12 @@ Uint16 interval; /**< How soon it can be triggered again after button. */ /* Condition */ - Uint16 right_sat[2]; /**< Level when joystick is to the positive side. */ - Uint16 left_sat[2]; /**< Level when joystick is to the negative side. */ - Sint16 right_coeff[2]; /**< How fast to increase the force towards the positive side. */ - Sint16 left_coeff[2]; /**< How fast to increase the force towards the negative side. */ - Uint16 deadband[2]; /**< Size of the dead zone. */ - Sint16 center[2]; /**< Position of the dead zone. */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone. */ + Sint16 center[3]; /**< Position of the dead zone. */ } SDL_HapticCondition; /** * \struct SDL_HapticRamp