Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 4729:1f7ad083fd3c
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 22 Aug 2010 12:23:55 -0700 |
parents | 791b3256fb22 d40bb3165d2b |
children | 833a225613e2 |
line wrap: on
line diff
--- a/src/SDL_compat.c Sun Aug 22 12:07:55 2010 -0700 +++ b/src/SDL_compat.c Sun Aug 22 12:23:55 2010 -0700 @@ -639,18 +639,29 @@ /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { + + printf("1\n"); + SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } + + + printf("2\n"); + if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } + + printf("3\n"); SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } + + printf("4\n"); SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface;