Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11opengl.c @ 1988:1ee02169bbb0
Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Aug 2006 04:39:37 +0000 |
parents | ba0d62354872 |
children | 12bcd4fd2606 |