Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11window.c @ 4591:1e998db9b597
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 14 Jul 2010 19:17:11 +0530 |
parents | 1ad70fb49fcb |
children | 844b5ef4b149 |
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--- a/src/video/x11/SDL_x11window.c Fri Jul 09 21:36:41 2010 +0530 +++ b/src/video/x11/SDL_x11window.c Wed Jul 14 19:17:11 2010 +0530 @@ -513,9 +513,6 @@ } else { y = window->y; } -#ifdef SDL_VIDEO_DRIVER_X11_XRENDER - xattr.background_pixel = 0xFF000000; -#endif w = XCreateWindow(data->display, RootWindow(data->display, displaydata->screen), x, y, @@ -526,6 +523,10 @@ SDL_SetError("Couldn't create window"); return -1; } +/*#ifdef SDL_VIDEO_DRIVER_X11_XRENDER + //XSetWindowBackground(data->display, w, 0xFF000000); + //XSetWindowBackgroundPixmap(data->display, w, ParentRelative); +#endif*/ #if SDL_VIDEO_DRIVER_PANDORA /* Create the GLES window surface */ _this->gles_data->egl_surface =