Mercurial > sdl-ios-xcode
diff src/haptic/nds/SDL_syshaptic.c @ 2749:1c5f440a60fe
Initial work for NDS haptic support.
author | Darren Alton <dalton@stevens.edu> |
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date | Sat, 06 Sep 2008 00:10:16 +0000 |
parents | |
children | e3affc66d963 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/haptic/nds/SDL_syshaptic.c Sat Sep 06 00:10:16 2008 +0000 @@ -0,0 +1,334 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 2008 Edgar Simo + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifdef SDL_HAPTIC_NDS + +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" +#include "SDL_joystick.h" +#include <nds/arm9/rumble.h> +#include <nds/memory.h> + +#define MAX_HAPTICS 1 +/* right now only the ezf3in1 (and maybe official rumble pak) are supported + and there can only be one of those in at a time (in GBA slot.) */ + +SDL_Haptic *nds_haptic = NULL; + +typedef struct +{ + enum + { NONE, OFFICIAL, EZF3IN1 } type; + int pos; +} NDS_HapticData; + + + +void NDS_EZF_OpenNorWrite() +{ + GBA_BUS[0x0FF0000] = 0xD200; + GBA_BUS[0x0000000] = 0x1500; + GBA_BUS[0x0010000] = 0xD200; + GBA_BUS[0x0020000] = 0x1500; + GBA_BUS[0x0E20000] = 0x1500; + GBA_BUS[0x0FE0000] = 0x1500; +} + + +void NDS_EZF_CloseNorWrite() +{ + GBA_BUS[0x0FF0000] = 0xD200; + GBA_BUS[0x0000000] = 0x1500; + GBA_BUS[0x0010000] = 0xD200; + GBA_BUS[0x0020000] = 0x1500; + GBA_BUS[0x0E20000] = 0xD200; + GBA_BUS[0x0FE0000] = 0x1500; +} + +void NDS_EZF_ChipReset() +{ + GBA_BUS[0x0000] = 0x00F0 ; + GBA_BUS[0x1000] = 0x00F0 ; +} +uint32 NDS_EZF_IsPresent() +{ + vuint16 id1,id2; + + NDS_EZF_OpenNorWrite(); + + GBA_BUS[0x0555] = 0x00AA; + GBA_BUS[0x02AA] = 0x0055; + GBA_BUS[0x0555] = 0x0090; + GBA_BUS[0x1555] = 0x00AA; + GBA_BUS[0x12AA] = 0x0055; + GBA_BUS[0x1555] = 0x0090; + + id1 = GBA_BUS[0x0001]; + id2 = GBA_BUS[0x1001]; + + if((id1!=0x227E)|| (id2!=0x227E)) { + NDS_EZF_CloseNorWrite(); + return 0; + } + + id1 = GBA_BUS[0x000E]; + id2 = GBA_BUS[0x100E]; + + NDS_EZF_CloseNorWrite(); + + if(id1==0x2218 && id2==0x2218) { + return 1; + } + + return 0; +} + +void NDS_EZF_SetShake(u8 pos) +{ + u16 data = ((pos%3)|0x00F0); + + GBA_BUS[0x0FF0000] = 0xD200; + GBA_BUS[0x0000000] = 0x1500; + GBA_BUS[0x0010000] = 0xD200; + GBA_BUS[0x0020000] = 0x1500; + GBA_BUS[0x0F10000] = data; + GBA_BUS[0x0FE0000] = 0x1500; + + GBA_BUS[0] = 0x0000; /* write any value for vibration. */ + GBA_BUS[0] = 0x0002; +} + +static int +SDL_SYS_LogicError(void) +{ + SDL_SetError("Logic error: No haptic devices available."); + return 0; +} + + +int +SDL_SYS_HapticInit(void) +{ + int ret = 0; + if(isRumbleInserted()) { + /* official rumble pak is present. */ + ret = 1; + printf("debug: haptic present: nintendo\n"); + } else if(NDS_EZF_IsPresent()) { + /* ezflash 3-in-1 pak is present. */ + ret = 1; + printf("debug: haptic present: ezf3in1\n"); + NDS_EZF_ChipReset(); + } else { + printf("debug: no haptic found\n"); + } + + return ret; +} + + +const char * +SDL_SYS_HapticName(int index) +{ + if(nds_haptic) { + switch(nds_haptic->hwdata->type) { + case OFFICIAL: return "Nintendo DS Rumble Pak"; + case EZF3IN1: return "EZFlash 3-in-1 Rumble"; + default: return NULL; + } + } + return NULL; +} + + +int +SDL_SYS_HapticOpen(SDL_Haptic * haptic) +{ + if(!haptic) { + return -1; + } + + haptic->hwdata = SDL_malloc(sizeof(NDS_HapticData)); + if(!haptic->hwdata) { + SDL_OutOfMemory(); + return -1; + } + nds_haptic = haptic; + + haptic->supported = SDL_HAPTIC_CONSTANT; + + /* determine what is here, if anything */ + haptic->hwdata->type = NONE; + if(isRumbleInserted()) { + /* official rumble pak is present. */ + haptic->hwdata->type = OFFICIAL; + } else if(NDS_EZF_IsPresent()) { + /* ezflash 3-in-1 pak is present. */ + haptic->hwdata->type = EZF3IN1; + NDS_EZF_ChipReset(); + } else { + /* no haptic present */ + SDL_SYS_LogicError(); + return -1; + } + + return 0; +} + + +int +SDL_SYS_HapticMouse(void) +{ + return -1; +} + + +int +SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) +{ + return 0; +} + + +int +SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + /*SDL_SYS_LogicError();*/ + return -1; +} + + +int +SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return 0; +} + + +void +SDL_SYS_HapticClose(SDL_Haptic * haptic) +{ + return; +} + + +void +SDL_SYS_HapticQuit(void) +{ + return; +} + + +int +SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, SDL_HapticEffect * base) +{ + SDL_SYS_LogicError(); + return -1; +} + + +int +SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + SDL_HapticEffect * data) +{ + SDL_SYS_LogicError(); + return -1; +} + + +int +SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + Uint32 iterations) +{ + SDL_SYS_LogicError(); + return -1; +} + + +int +SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + SDL_SYS_LogicError(); + return -1; +} + + +void +SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + SDL_SYS_LogicError(); + return; +} + + +int +SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, + struct haptic_effect *effect) +{ + SDL_SYS_LogicError(); + return -1; +} + + +int +SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + SDL_SYS_LogicError(); + return -1; +} + + +int +SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + SDL_SYS_LogicError(); + return -1; +} + +int +SDL_SYS_HapticPause(SDL_Haptic * haptic) +{ + SDL_SYS_LogicError(); + return -1; +} + +int +SDL_SYS_HapticUnpause(SDL_Haptic * haptic) +{ + SDL_SYS_LogicError(); + return -1; +} + +int +SDL_SYS_HapticStopAll(SDL_Haptic * haptic) +{ + SDL_SYS_LogicError(); + return -1; +} + + + +#endif /* SDL_HAPTIC_NDS */ +/* vi: set ts=4 sw=4 expandtab: */