Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_lowvideo.h @ 325:1b5457c0a8ad
Fixed the bug where mouse cursor and SDL mouse coordinates didn't match
in Windows OpenGL mode.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 31 Mar 2002 02:42:43 +0000 |
parents | ec53caed9fb2 |
children | bc4d50d2edd9 |
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--- a/src/video/wincommon/SDL_lowvideo.h Sat Mar 30 21:41:01 2002 +0000 +++ b/src/video/wincommon/SDL_lowvideo.h Sun Mar 31 02:42:43 2002 +0000 @@ -48,11 +48,7 @@ (strcmp(this->name, "directx") == 0) \ ) -#define DINPUT_FULLSCREEN() \ -( \ - ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ - (strcmp(this->name, "directx") == 0) \ -) +#define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN() /* The main window -- and a function to set it for the audio */ extern const char *SDL_Appname;