diff src/video/x11/SDL_x11modes.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents f7b03b6838cb
children 1e998db9b597
line wrap: on
line diff
--- a/src/video/x11/SDL_x11modes.c	Thu Jul 01 07:35:15 2010 +0530
+++ b/src/video/x11/SDL_x11modes.c	Fri Jul 09 21:36:41 2010 +0530
@@ -23,7 +23,7 @@
 
 #include "SDL_x11video.h"
 
-//#define X11MODES_DEBUG
+#define X11MODES_DEBUG
 #undef SDL_VIDEO_DRIVER_X11_XINERAMA
 #undef SDL_VIDEO_DRIVER_X11_XRANDR
 #undef SDL_VIDEO_DRIVER_X11_VIDMODE
@@ -33,11 +33,12 @@
 {
     const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
     int depth;
+    XVisualInfo *vi;
+    int nvis;
 
     /* Look for an exact visual, if requested */
     if (visual_id) {
-        XVisualInfo *vi, template;
-        int nvis;
+        XVisualInfo template;
 
         SDL_zero(template);
         template.visualid = SDL_strtol(visual_id, NULL, 0);
@@ -48,7 +49,22 @@
             return 0;
         }
     }
-
+#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
+    depth = 32;
+    long vinfo_mask;
+    XVisualInfo vinfo_templ;
+    vinfo_mask = (VisualDepthMask | VisualRedMaskMask | VisualGreenMaskMask | VisualBlueMaskMask);
+    vinfo_templ.depth = 32;
+    vinfo_templ.red_mask = 0xFF0000;
+    vinfo_templ.green_mask = 0xFF00;
+    vinfo_templ.blue_mask = 0xFF;
+    vi = XGetVisualInfo(display, vinfo_mask, &vinfo_templ, &nvis);
+    if(vi) {
+        *vinfo = *vi;
+        XFree(vi);
+        return 0;
+    }
+#endif
     depth = DefaultDepth(display, screen);
     if ((X11_UseDirectColorVisuals() &&
          XMatchVisualInfo(display, screen, depth, DirectColor, vinfo)) ||