Mercurial > sdl-ios-xcode
diff src/main/win32/SDL_win32_main.c @ 1361:19418e4422cb
New configure-based build system. Still work in progress, but much improved
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Feb 2006 10:11:48 +0000 |
parents | c71e05b4dc2e |
children | c0a74f199ecf |
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--- a/src/main/win32/SDL_win32_main.c Fri Feb 10 07:29:08 2006 +0000 +++ b/src/main/win32/SDL_win32_main.c Thu Feb 16 10:11:48 2006 +0000 @@ -220,27 +220,12 @@ atexit(cleanup_output); atexit(SDL_Quit); -#ifndef DISABLE_VIDEO -#if 0 - /* Create and register our class * - DJM: If we do this here, the user nevers gets a chance to - putenv(SDL_WINDOWID). This is already called later by - the (DIB|DX5)_CreateWindow function, so it should be - safe to comment it out here. - if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, - GetModuleHandle(NULL)) < 0 ) { - ShowError("WinMain() error", SDL_GetError()); - exit(1); - }*/ -#else /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL)); -#endif /* 0 */ -#endif /* !DISABLE_VIDEO */ /* Run the application main() code */ SDL_main(argc, argv);