Mercurial > sdl-ios-xcode
diff src/loadso/beos/SDL_sysloadso.c @ 1361:19418e4422cb
New configure-based build system. Still work in progress, but much improved
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Feb 2006 10:11:48 +0000 |
parents | |
children | d910939febfa |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/loadso/beos/SDL_sysloadso.c Thu Feb 16 10:11:48 2006 +0000 @@ -0,0 +1,72 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +#include <stdio.h> +#include <be/kernel/image.h> + +#include "SDL_loadso.h" + +void *SDL_LoadObject(const char *sofile) +{ + void *handle = NULL; + const char *loaderror = "Unknown error"; + image_id library_id = load_add_on(sofile); + if ( library_id == B_ERROR ) { + loaderror = "BeOS error"; + } else { + handle = (void *)(library_id); + } + + if ( handle == NULL ) { + SDL_SetError("Failed loading %s: %s", sofile, loaderror); + } + return(handle); +} + +void *SDL_LoadFunction(void *handle, const char *name) +{ + void *symbol = NULL; + const char *loaderror = "Unknown error"; + image_id library_id = (image_id)handle; + if ( get_image_symbol(library_id, + name, B_SYMBOL_TYPE_TEXT, &symbol) != B_NO_ERROR ) { + loaderror = "Symbol not found"; + } + + if ( symbol == NULL ) { + SDL_SetError("Failed loading %s: %s", name, loaderror); + } + return(symbol); +} + +void SDL_UnloadObject(void *handle) +{ + image_id library_id; + if ( handle != NULL ) { + library_id = (image_id)handle; + unload_add_on(library_id); + } +} +