Mercurial > sdl-ios-xcode
diff src/video/directfb/SDL_DirectFB_opengl.h @ 2737:140a7edcf2bd
Date: Sun, 31 Aug 2008 17:53:59 +0200
From: Couriersud
Subject: Re: Updated DirectFB driver for SDL1.3
attached is a patch which brings the directfb driver in line with
current svn. In addition:
* driver now is in line with the structure of the X11 driver.
This adds a couple of files.
* driver now supports relative mouse movements
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 31 Aug 2008 16:04:32 +0000 |
parents | |
children | 99210400e8b9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/directfb/SDL_DirectFB_opengl.h Sun Aug 31 16:04:32 2008 +0000 @@ -0,0 +1,55 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_directfb_opengl_h +#define _SDL_directfb_opengl_h + +#if SDL_DIRECTFB_OPENGL +#include "SDL_opengl.h" + +typedef struct _DirectFB_GLContext DirectFB_GLContext; +struct _DirectFB_GLContext +{ + IDirectFBGL *context; + DirectFB_GLContext *next; +}; + +/* OpenGL functions */ +extern int DirectFB_GL_Initialize(_THIS); +extern void DirectFB_GL_Shutdown(_THIS); + +extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); +extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); +extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); +extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); +extern int DirectFB_GL_GetSwapInterval(_THIS); +extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); +extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* SDL_DIRECTFB_OPENGL */ + +#endif /* _SDL_directfb_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */