Mercurial > sdl-ios-xcode
diff src/video/windib/SDL_dibevents.c @ 36:13ee9f4834ea
Windows CE patches contributed by Rainer Loritz
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Wed, 23 May 2001 23:35:10 +0000 |
parents | 74212992fb08 |
children | 9ef74357a5fb |
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--- a/src/video/windib/SDL_dibevents.c Wed May 23 00:36:17 2001 +0000 +++ b/src/video/windib/SDL_dibevents.c Wed May 23 23:35:10 2001 +0000 @@ -303,14 +303,13 @@ { #ifdef _WIN32_WCE /* WinCE uses the UNICODE version */ - int nLen = strlen(SDL_Appname); - LPWSTR lpszW = alloca((nLen+1)*2); + int nLen = strlen(SDL_Appname)+1; + LPWSTR lpszW = alloca(nLen*2); MultiByteToWideChar(CP_ACP, 0, SDL_Appname, -1, lpszW, nLen); SDL_RegisterApp("SDL_app", 0, 0); - SDL_Window = CreateWindow(lpszW, lpszW, - (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX), - 0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL); + SDL_Window = CreateWindow(lpszW, lpszW, WS_VISIBLE, + 0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL); if ( SDL_Window == NULL ) { SDL_SetError("Couldn't create window"); return(-1);