Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 2901:133601e3b255
Added RenderPiont() API
Merged the drawing tests into a single test program
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Dec 2008 17:39:41 +0000 |
parents | 633ce79b7a5b |
children | 5f89d3751ce7 |
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--- a/include/SDL_video.h Sun Dec 21 08:59:56 2008 +0000 +++ b/include/SDL_video.h Sun Dec 21 17:39:41 2008 +0000 @@ -1197,6 +1197,18 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode); /** + * \fn int SDL_RenderPoint(int x, int y) + * + * \brief Draw a point on the current rendering target. + * + * \param x The x coordinate of the point + * \param y The y coordinate of the point + * + * \return 0 on success, or -1 if there is no rendering context current + */ +extern DECLSPEC int SDLCALL SDL_RenderPoint(int x, int y); + +/** * \fn int SDL_RenderLine(int x1, int y1, int x2, int y2) * * \brief Draw a line on the current rendering target. @@ -1208,7 +1220,6 @@ * * \return 0 on success, or -1 if there is no rendering context current */ - extern DECLSPEC int SDLCALL SDL_RenderLine(int x1, int y1, int x2, int y2); /**