diff src/audio/bsd/SDL_bsdaudio.h @ 1567:12b6d331d82a

Good idea, renaming OpenBSD audio to BSD audio.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Mar 2006 09:33:54 +0000
parents
children 782fd950bd46 a1b03ba2fcd0
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/bsd/SDL_bsdaudio.h	Tue Mar 21 09:33:54 2006 +0000
@@ -0,0 +1,58 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_openbsdaudio_h
+#define _SDL_openbsdaudio_h
+
+#include "../SDL_sysaudio.h"
+
+#define _THIS	SDL_AudioDevice *this
+
+struct SDL_PrivateAudioData
+{
+    /* The file descriptor for the audio device */
+    int audio_fd;
+
+    /* The parent process id, to detect when application quits */
+    pid_t parent;
+
+    /* Raw mixing buffer */
+    Uint8 *mixbuf;
+    int    mixlen;
+
+    /* Support for audio timing using a timer, in addition to select() */
+    float frame_ticks;
+    float next_frame;
+};
+
+#define FUDGE_TICKS	10	/* The scheduler overhead ticks per frame */
+
+/* Old variable names */
+#define audio_fd		(this->hidden->audio_fd)
+#define parent			(this->hidden->parent)
+#define mixbuf			(this->hidden->mixbuf)
+#define mixlen			(this->hidden->mixlen)
+#define frame_ticks		(this->hidden->frame_ticks)
+#define next_frame		(this->hidden->next_frame)
+
+#endif /* _SDL_openbsdaudio_h */