Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_QWin.h @ 379:11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
From: David Hedbor <david@hedbor.org>
Subject: more patches
Ok, another thing I discovered when porting prboom to the Zaurus -
mouse events weren't rotated when the screen was (i.e you got
incorrect events there).
This is now fixed. Also noticed that SDL_WarpMouse isn't handled
correctly, but I haven't looked at fixing that yes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 28 May 2002 19:24:11 +0000 |
parents | db0cc6034336 |
children | c96e2137f9eb |
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--- a/src/video/qtopia/SDL_QWin.h Mon May 20 18:36:48 2002 +0000 +++ b/src/video/qtopia/SDL_QWin.h Tue May 28 19:24:11 2002 +0000 @@ -36,7 +36,6 @@ #include <qdirectpainter_qws.h> #include "SDL_events.h" -//#include "SDL_BView.h" extern "C" { #include "SDL_events_c.h" @@ -77,7 +76,7 @@ my_flags = flags; } const QPoint& mousePos() const { return my_mouse_pos; } - void setMousePos(const QPoint& newpos) { my_mouse_pos = newpos; } + void setMousePos(const QPoint& newpos); void setFullscreen(bool); void lockScreen() {